CompuServe Thread

#3DSMAX and net rendering

10 messages in this thread
#185771From: Michael BassierAug 18, 1995 1:51 AM
Hi to all, In all the messages about 3DSMAX I didn`t see something about the network rendering features. In compare to the SGI programs 3DS had always a great network rendering feature. I think this is one the reasons why 3DS is used in so many production studios. The (most) SGI programs doesn`t support network rendering in the default package. Most times you have to buy special network rendering license (sometimes one for each additional rendering station). I don`t hope that Autodesk will do the same with 3DSMAX. But I had a strange nightmare about this point last night and so I must ask: what about the network rendering in 3DSMAX?????? Michael
#185808From: Yost GroupAug 18, 1995 9:14 AM
Don't worry… it'll be handled in almost exactly the same way as we handle it in 3DS/DOS. – G
#186097From: Michael BassierAug 20, 1995 7:34 AM
>>Don't worry… it'll be handled in almost exactly the same way as >>we handle it in 3DS/DOS. Great to hear Gary. BTW: didn`t you get my last two e-mails? Michael
#186210From: Michael J SheldonAug 21, 1995 3:15 AM
>> Don't worry… it'll be handled in almost exactly the same way as we handle it in 3DS/DOS. << Ah, but, will there be a DOS, or Windows 3.1 slave rendering module? I sincerely doubt I will be able to get every computer in my company switched to NT. In fact, I expect only about 3-4 computers will run NT, including the servers. – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#186247From: Jonas Ruikis [ADESK]Aug 21, 1995 9:49 AM
Hi Michael, << Ah, but, will there be a DOS, or Windows 3.1 slave rendering module? I sincerely doubt I will be able to get every computer in my company switched to NT. In fact, I expect only about 3-4 computers will run NT, including the servers. >> That's why you'll be allowed to keep your R4 dongle. Video Post within both apps (R4 and MAX) will be the tool that ties both packages' images together. jonas[adesk]
#186438From: Michael J SheldonAug 21, 1995 11:54 PM
>> That's why you'll be allowed to keep your R4 dongle. Video Post within both apps (R4 and MAX) will be the tool that ties both packages' images together. << Uh, maybe I'm totally lost here. If I was to use R4 to do the rendering, that would mean that the files would be 100% compatible from Max to R4? And, all of the new effects in Max could be rendered in R4? And, what if you buy Max outright, and never had R4? I ask again, will 3D-Studio Max *SHIP* with, or have available, a Win 3.1, Win 95, or DOS slave renderer? For a small company, this is a BIG issue. – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#186494From: Jonas Ruikis [ADESK]Aug 22, 1995 9:44 AM
Hi Michael, << MAX and win 3.1, win95 or Dos slave renderers…>> Greg Pyros and Gary answered similar questions yesterday. NT is the only OS that's been announced for MAX. From yesterday….. >> Just a couple of questions regarding Network rendering and the >> forthcoming 3D Studio MAX for Windows NT. There are a few things Autodesk has stated at Siggraph, these I will pass on to you. These are my interpretations of what I heard, so beware! :^) >> How will Network rendering be handled with MAX? Same as for DOS now. >> Will it be necessary for all Network PC's to be running Windows NT >> to create a "render farm"? Yes. >> Will it become necessary to purchase "slave" rendering licenses for >> these additional workstations? No, same as DOS now. >> Is it possible to use a combination of Windows NT and DOS workstations? No, NT only. >> How much RAM will be necessary for PC's using 2 or more processors? Same as one processor. The two processors just allow it to run faster, they don't take up more memory. Greg (out on a limb) Pyros
#186699From: Michael J SheldonAug 23, 1995 12:03 AM
Well, this is going to require some thought, then. I'm looking to start a new division within the company, to do 3D graphics. However, they're not going to want to spend a couple hundred thou on new equipment. I can get one or two really good PCs, and run R4, leveraging the rest of the company's PCs as render stations at night. Or, I can get one or two really good NT boxes, at higher cost, and do ALL of the rendering on them. I was very much looking forward to running MAX on NT, since I already have experience with NT, and have been impressed with it. However, it looks like I'd be cutting my own throat if I go that way. – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#186706From: Jonas Ruikis [ADESK]Aug 23, 1995 12:29 AM
Hi Michael, << However, it looks like …. >> I can understand your frustrations when you stare at a large(or small) corporate or private render farm of 486's and wish that they were all Pentiums. I envision the transition period taking time but prices will drop with time. MAX is designed to take advantage of the near future's more powerful scale able sw/hw architectures. However, since you are not required to return your r4 dongle, if you upgrade to MAX, as your available hw resources increase in power over time, MAX will scale up right with you:-) NT can run on a 486 but for production work, I don't think it's a real consideration. However, I don't think 486's are completely out of the question for non-production educational uses of MAX. jonas[adesk]
#186826From: Steven ElliottAug 23, 1995 11:45 AM
Michael, I wouldn't give up on the render farm concept or 3DS MAX just yet. The keys to making this work are the efficient use of resources and applying the right tool to the right job. 3DS R4 is still a great tool and you will be able to import/export 3DS files from MAX. My advice is to use MAX for what MAX can do best. Use 3DS R4 for much of the rest. Render the pieces on their respective platforms and then Video Post the whole thing together. I think a number of the forum regulars will point out that breaking their scenes into "layers", rendering separately, and compisting the final result is a common and useful practice already. Steven