#Wanna make games?
12 messages in this thread
OK, now listen to this. I am a mad guy who will prove that it is
possible to write commercial games without needing a bunch of actors or a CRAY
computer.
I am looking for graphic artists and C or Assembler coders. The aim is
to realize a project of mine: a high quality game on A1200 only HardDisk
installable. I know it seems impossible, but I'm sure it is not.
Personally I am a musician and an ex-AMOSPro coder. I am now reading
the ROM Kernals books at high speeds for C programming, so I could code the
project myself. But it will take some months for me to master those damned
librairies, and anyway two coders are better than two. As for the gfx… A
five-years child could do better than me! So I urgently need one or two graphic
artists. Then other projects could follow.
But let's be clear: we won't do this for money. I mean, it's not a job.
Don't believe you're gonna work for a company like Psygnosis or whatever. But
of course, if we finish the game,and we manage to sell it or to put it on
shareware, the earnings will be EQUALLY shared.
So don't be afraid and answer me. You can also give your advice about
the thing (Am I mad or not?).
Carlo
I don't think you are mad.
Why to you want it to only work on an A1200? I can understand the HD only, you
can make a game alot more usable if it is running from a HD.
If you write it following the guides in the RKM than it will run on an A4000
and even older machines with OS3.1 and some graphics cards.
I would realy like to help out but I don't have an A1200. I have an A3000 and
A GVP spectrum card with OS2.05 so I can not run AGA stuff. If I had 3.1 I
have read that it is possible to run AGA stuff with my setup, if the software
is written to the guidelines.
I know some people who may be interested in doing some of the graphics. They
don't have access to CS though, so I would have to be the middle man.
Good luck with the project.
Stew
Stewart,
<I have an A3000 and A GVP spectrum card with OS2.05 so I can not run AGA
stuff. If I had 3.1 I have read that it is possible to run AGA stuff with my
setup, if the software is written to the guidelines.>
Even with OS 3.1 you won't be able to run 90% of AGA programs or games. Both
Brilliance and DPaint AGA were written to the chips so you can't use them in
AGA modes without the chipset. The same is true of most AGA games.
Asha
Another day, another million colors
Stewart
The reason I think I should make it only AGA is because of the graphic
possibilities. It is sad to say, but making an A500 game today, even with a HD,
is (sniff) obsolete. The fact is that with those crappy-bugged Pentium PC's you
have 256-color games. The Amiga computers can deal with lots of bobs,
high-quality musics, but only the AGA allows 256 colors. There's more: most of
A1200 users have HD, because it's ALMOST necessary. Then Escom's going to
include HD with every A1200.
It is sad to see A500 computers becoming old and obsolete. About the
A300: it's a great machine. It's just a pity it's limited to 32 colors or
HAM…
Anyway,thanks for answering. Anyway, if you find a way to draw with at
least 256 colors (on a PC or with a graphic card), then contact me.
Thank you.
<<Anyway,thanks for answering. Anyway, if you find a way to draw with at least
256 colors (on a PC or with a graphic card), then contact me.
Thank you.>>
I can draw in 265 colours as I have a GVP spectrum card. But I don't know if
my graphics would be upto the standard that you require.
Stew
Steward,
Let's do something: why don't you try?
Listen, I'm writing this lines one day before going to holydays, so I'm
a bit out of time, but be sure I'll call you back in September and we'll
discuss on how you can send me a sample of your work. I don't know if we can do
this through CS or if we have to use another program. I'll ask to the SYSOP…
See ya.
Diego
<<Let's do something: why don't you try?
Listen, I'm writing this lines one day before going to holydays, so I'm
a bit out of time, but be sure I'll call you back in September and we'll
discuss on how you can send me a sample of your work. I don't know if we can do
this through CS or if we have to use another program. I'll ask to the SYSOP…
See ya.>>
I will give it ago if you want but I warn you don't expect to much. I know
some people who are good a graphics and I will see if they want to help out at
all.
I am will be away from the 6th of september until the 28th of september, so it
may be some time before we speak again.
Stew
<<The reason I think I should make it only AGA is because of the graphic
possibilities. It is sad to say, but making an A500 game today, even with a HD,
is (sniff) obsolete. The fact is that with those crappy-bugged Pentium PC's you
have 256-color games. The Amiga computers can deal with lots of bobs,
high-quality musics, but only the AGA allows 256 colors. There's more: most of
A1200 users have HD, because it's ALMOST necessary. Then Escom's going to
include HD with every A1200.>>
Making a game require AGA is OK but if you don't hit the hardware directly it
should also run on an A4000 and any other machine that has OS3.1 and a graphics
card (most cards that is not all). This would mean people like me (when I
upgrade to OS3.1) would be able to play the game. A down side to this is that
you can (if you know what you are doing) make a game run faster if you hit the
hardware, but if the hardware is ever changed (it is over due for an upgrade)
it more than likely will not work on the new machines. Just look at how many
good games for the A500 will not run on anything else. It can be very
frustrating when you upgrade your machine I know.
Stew
Stewart,
About the fact of "hitting" the hardware: I'm a poor guy who started
with MSX and ended with AMOSPro (try Bert In The Magic Kingdom: I did it ! ).
Now, after tasting the "joys" of coding in Assembler (learning with an old
Abacus book: only 1.3! No AGA!), I decided to try with C. So I bought ROM
Kernals 2.0, managed to get some documentation on AGA, and here I am. Now the
fact is that I don't think I would hack the system to get more speed. I'll
first learn my "graphic primitives", and then we'll see. Anyway I'm sure I will
dispose of enough speed to make the whole think running without hacking: I
managed to make 50Hrz games on AMOS, so why not on C, which is faster?
Of course, this could change if I find another coder who's better than
me…
Diego
Diego
I have programed with C on the Amiga but only OS1.3 stuff. If you need
some help getting started I MAY be able to help some.
Stew
i ahve several tools from the internet to turn images and datatypesin to
sprites,c source code,asembler,etc…and even make snes.genesis code files,and
make raw images….gfxmaster,piccon,and some others
i can draw in 8bit color 16bit color,ham8color,vga color,svga 65000 color/24
bit color onmy pc/amiga 1200…..but i doubt you'd like my artwork…
2 of them are uploaded
in rpgames forum/tavern library 13,da.jpg
and softkey forum library 22,teen02.gif