CompuServe Thread

#Help-FS to MAC via ADpro

21 messages in this thread
#47881From: Hal WaterhouseAug 2, 1995 10:52 PM
Calling all ADPRO-types, Does anyone here know the "specifics" on how I could go about transferring Art or specifically TIFF files from my Amiga to a clients MAC? I know that there are specific rules conceerning the pixel aspect that I will have to know before I attempt to set those parameters in ADPRO, but I don't know what they are…. How about resolution? When I talk to the clients MAC artist about those things they just tell me something about pixels per centimeter, etc. What I have to do is frame grab a few stills from an SVHS tape with my Toaster and then convert them to 24bit tiffs… Got any ideas on where to start? (I am a videographer, Jim, NOT an artist) Hal Waterhouse Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47886From: john bennettAug 3, 1995 11:53 PM
Hal, If your client can handle Targa files you can use LW to render out the framestores as an image sequence. Load the files into LW as an image sequence then render out as Background sequence with square pixels to what ever res you like. Transfer files via CrosDos PC format floppies. Should have no problems. I prefer transfering file as JPEG at about 10-1 compression. Never noticed any loss on an IRIS Ink jet prints :^) Anyone with Photoshop can easily handle the TGA files that LW creates. Let me know if you need any more details. ….John
#47933From: Hal WaterhouseAug 9, 1995 11:02 PM
John, You said: >>>>>Load the files into LW as an image sequence then render out as Background sequence with square pixels to what ever res you like. I have used IFF Hi-Res images as backgrounds before when I have rendered out static scenes with 3-D models like the Camcorder that comes with Toaster 2.0. Is this what you mean….I can load Framestores directly into a scene and then render out the scene without any 3-D objects. At whatever resolution that I choose medium, or high-res? Does the "sequence" get saved on the hardrive instead of rendering on the screen, or does it save while it is rendering. (I don't need a PAR card do I, because I don't have one…?) I will probably have to use motion-removal to create the original framestore Should I use Frame or Field? 4-field, 2-field or 1-field? Sorry I'm so dense on this stuff but I am just the opposite of those users who consider the Toaster as a "dongle" for LightWave. Thanks, Hal Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47947From: john bennettAug 12, 1995 2:55 PM
Hal, LW is a Great 2D/3D image processing and DVE (Digital Video Effects) engine. Lots of commercial s/w has been written to take advantage of LWs image rendering abilities. Sounds like you pretty much got it, I guess your not an animator YET. Once you get a taste you may like it :^) Thats where the Amiga REALLY shines. I'll try and go through the whole process for you: 1) Grab the frames you want with the Toaster and make sure they are named sequentially (grab.001,grab.002…). You may need to save the Framestores out as IFFs through TPaint. LW should be able to handle FS format sequntial images as long as the names are correct. 2) Load the Sequence into LW and set it as a Background Sequence in the Effects pannel. 3) Next you need to set up LW to render the images you want. In the Camera pannel set Square Pixels in the Pixel Aspect Ratio req. Set whatever Image res and degree of AA you may want. Not much use scaling the images unless your transferring the images on something besides floppy. It just makes things more difficult when files are larger than a single floppy. 4) In the Record pannel set Save RGB Images to where ever you want to save the rendered images and a file name for the sequence (like ram:grab-n.). Be sure to add the . at the end of the file name and LW will add the frame #s after that. Select the RGB Image Format youd like to use (IFF, or Targa ). Targa is one of the most universal image formats around and everyone seems to support it with little trouble. Its just not a copressed format so the files are kinda big relatively. 5) Theres no need to add a 3D object to your scene in LW. It renders Background images very quickly :^) Now go to the Render panel and set to render the frames you want and Automatic then OK.. Now take a break and let LW do its thing. 6) Transfer Targa files to PC formatted floppies and your ready to go :^) Hope this helps, ….John
#47953From: Hal WaterhouseAug 13, 1995 11:49 AM
Wonderful……, Thanks, John. This should work great… I'm going to try it immediately. Thank you for your line by line tutorial, that should make things much easier… you deserve a special crown in heaven for that <BIG Grin>. I didn't realize that LW could be so useful. Thanks again, Hal Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47894From: Eduard JosephAug 4, 1995 7:11 PM
What your client is asking is to stamp the TIFF file with the correct scanning resolution. Since you have done a frame grab and Video does not do resolution the same way an artis using Photoshop does the stamp is arbitrary. Your image will come out at approximately 720×480 and the stamp normally used for video image is 72 dots per inch. But like I say is just a stamp and it does not affect the original image quality just the way it will be loaded in a publishing package for example at 72dpi the frame grab will be loaded as a 10×6 2/3 inches picture. I normally change thes in Photoshop anyways and not in ADPro but it might worth a while to you to do it from ADPro because that way your client will have to do less. If you talk to the same Mac artist and aske them wht resolution is you 19" monitor they will tell you something like 65 dpi instead of 1024×768 (or whatever). Eduard Joseph Volt Information Sciences, Inc.
#47934From: Hal WaterhouseAug 9, 1995 11:02 PM
Eduard, What do you mean by a "stamp"? My Mac artist at work says that in order to produce a 150 line printed piece, a 120 pixels per centimeter TIFF file is needed. When you say 65 dpi (or 72) you cannot possibly mean the same thing as the way the term is used with my "600 dpi" Hewlett-Packard laser printer can it? If so, the pixels (at 72 dpi) ought to show up as big as pebbles, and stair-stepping would be really bad…. Geez, I think I need a slide-rule….. I'm confused, I think! Hal Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47958From: Eduard JosephAug 14, 1995 6:26 PM
On many formats there is size in pixels (i.e. 720×480) normally refer to screen pictures and a size in inches that is used for printing, and is in many times determined by the scanned resolution. Your Mac artist is used to the paper size so that is why he is talking about dots per centimeter. Unfortunetly, most artist (specially Mac artists) are ignorant of anything else other their world and they refuse to talk any other language. I say this by experience and not to be disrespectful to anyone. In reality you should not need to do anything other than giving him the file in a format that he can read (if he had PhotoShop even IFF would be acceptable). Since, he should have all the tools to converted to whatever he needs. But all I have found is that doing anything other than changing their routine leads to disastrous results. Now what you need to do find out what size should it be printed at. I will try to extract the stuff I used when we had to convert video images in the past and I will post them here. (Is not a program but notes on what to do and in what order) By the way, YES I meant 72 dpi like your laser printer is 600DPI but another thing you are forgetting is your laser printer is 600dpi x 2 (2 colors black or white) while the Mac screens are 72dpi x 256-2mil (256 colors to 2 million, depending if is 8 or 24 bit card, from a palette of 2 million). The toaster in "Mac talk" would be (when shown in a 13" monitor) a 72 dpi screen. But because it has tons of colors froma palette of 2 million that is why you don't see the BIG pebbles. In addition the images are antialiased (that is the colors do not change very rapidely). Anyways, that is a long topic by itself. I will see what I can do. Eduard Joseph
#47959From: Hal WaterhouseAug 14, 1995 9:05 PM
Eduard, The Mac artists can indeed be a bit "proud" (and provincial) about their platform (as I guess we are the same way about ours…. ;^) Thank you for your good explanation…. sometimes this stuff (resolutions) can get very complicated… I read a good article in the now defunct AmigaWorld that didn't explain it half as well as you did… I never realized that the Toaster would be considered a 72 dpi screen… Since the Mac folks keep asking me what my screen resolution is, now I can tell them. Thanks again for any upcoming help on your part, Hal Waterhouse Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47974From: john bennettAug 15, 1995 10:01 PM
Hal, As long as you give the Mac guys images with square pixels you shouldn't have any problems. They can take it from there. I've lately been transfering files via PC floppy after JPEGing to about 10to1 then using PS to go from there. Works great for LW Print Res stuff :^) ….John
#47984From: Hal WaterhouseAug 16, 1995 10:36 PM
John, I'm still exploring this problem…. as usual, the ball is now in the customer's court, and he has yet to give me any test footage to frame-grab from, and I'm too busy with my last wedding to give the problem any serious thought right now… May I contact you (and any others that have helped me in the past few days) later with questions, when I can sit down with the actual programs (AdPro, ImageFX, LWave, etc.) and hash out the procedure? I really appreciate the help that you folks here have given me. :') There is a light on at the end of the tunnel! Thanks Again, Hal Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47973From: john bennettAug 15, 1995 10:01 PM
As a print graphics Pro I definately prefer thinking in pixels, and those pixels are square. I print stuff between res 12 and res 60 every day. Res 12 = 300 DPI IRIS prints. Res 60= about 1500 DPI, the maximum for our film recorder. We occasionally do 11×14 trans at res 48, thats alot of pixels and a killer image if the original scans are large enough :^) Most of our in-house stuff is scan at a relativly low res. so the Paintbox artists are free to work at near realtime. A common framestore for us is about 4kx5k!!! Its mainly desktop Mac guys that talk in DPI cause thats what their proofing output is, be it a monitor or hardcopy. Later, ….John
#47994From: Eduard JosephAug 17, 1995 7:30 PM
>>As a print graphics Pro I definately prefer thinking in pixels I am also in the industry. And since I have to talk to several people from other departments and from this or other companies, I do prefer talking in DPI when is appropiate but sometime DPI has nothing to do with the issue. I usually talk in pixels since most of my work is in video graphics. But when I have to go to printers (and not all have the same resolution) DPI + aspect ratio is the way to talk. >>and those pixels are square That is one thing I like of printing most of the time is square pixels. Makes calculations much easier. >>Its mainly desktop Mac guys that talk in DPI cause thats what their proofing output is, be it a monitor or hardcopy. That might be so, but I have problems one day in our graphics department when they asked me if I could get them another monitor and I ask what resolution of a monitor you need and they answer 72 dpi. Well I can get them a 13, 14, 15, 17 or 19 monitor. Some go up to certain resolution at certain frequency, some are interlace some are not, and non are refer by the DPI by any manufacturer. Why? cause the DPI is dependent on the card that runs it and how you adjust the monitor (to cover severe underscan to sever overscan). All I know is that it took me 4 hour to find out that they were runnning at 800×600 non interlace. Anyways when they say they wanted the highest resolution possible (by DPI). I told them that they will hate it. That the lowest (DPI) would be easier to see. Then I proved it by digging an 8" monitor we have on a kiosk promo station and put it in (I calculated about 130DPI once I shrunk the image to have the largest black border possible). Then I what them have the oddest look in their faces. 🙂 By the way, I am also in printing, I do printer device drivers for our propriatory software (from HP II to RIP). We do contract work for a lot of yellow pages companies in the world and we started doing newspapers and magazines. One of our division manufactures hi-speed typesetters. And since I have to talk to several people from other departments and from this or other companies, I do prefer talking in DPI when is appropiate but sometime DPI has nothing to do with the issue. I usually talk in pixels since most of my work is in video graphics. But when I have to go to printers (and not all have the same resolution) DPI + aspect ratio. Eduard Joseph
#47999From: LEPIDO R VARGASAug 18, 1995 3:08 PM
well a 72dpi 800×600 screen is a 15 or 17 inch monitor a 19 inch monitor would create a 65 dpi inch 800×600
#48043From: Eduard JosephAug 23, 1995 1:37 PM
For me DPI in a monitor is irrelevant since normally what I care is what size the image is displayed in the monitor. Because the graphics card is the one that determines that not the monitor. I could have a monitor that can have 144 DPI (1600×1200 in a 15" screen) and if you displayed using 800×600 the system will still display "72 DPI". Also if you change the monitor setting to be severe underscan (reducing the image by 1/2 inch you "increase" the resolution).
#48048From: LEPIDO R VARGASAug 23, 1995 2:35 PM
but a mac video resolution ,the monitor does make a difference…that's why mac monitors cost an arm and a leg
#48096From: Eduard JosephSep 1, 1995 1:24 PM
>>but a mac video resolution ,the monitor does make a difference…that's why mac monitors cost an arm and a leg Say what? As far as I know there is NO differences. We ussed Sonys, NECs, and Mitsubishis here for the Mac (they are getting rid of them by the truck load) 🙂 Not because they were cheaper (since they were not cheaper) but beacuse they were better and they were not really Mac monitors but just GOOD monitors that ould be used for any computer (some would scan down to Amiga frequency). I take you are a Mac user. Eduard Joseph (In his last days of CIS)
#47921From: LEPIDO R VARGASAug 7, 1995 12:55 PM
most mac screens are either 64 dots per inch or 72 dots per inch,keep the file resolution in multiples of 16,use lzw or uncompressed tiff files…
#47935From: Hal WaterhouseAug 9, 1995 11:03 PM
I don't understand Lepido…. Unless you mean 64 x 16 = 1024 Is this the X dimension… If so what would be the "Y" then? (My head hurts……………) ;^) Hal Who is more real? Homer or Ulysses? Shakespeare or Hamlet? Burroughs or Tarzan? = Robert Heinlein <\\\^AP 1.80^///>
#47939From: LEPIDO R VARGASAug 10, 1995 11:18 AM
well at 64dpi the reolution would be 1024×768 at 72dpi its 640×480 the resolution of x,y is in multiples of 16 typical mac screens are in 512×384 640×400 640×480 875×6?? 1024×768 1158×900
#47940From: LEPIDO R VARGASAug 10, 1995 11:20 AM
and targa/tiff files are in multiple formats…try tiff /lzw format of tiff files….any of the other formats confuse machines,and don't use 16 color tiffs…Macs have trouble handling them