#Water – From a distance
4 messages in this thread
We are looking for suggestions as to how to create a very realistic looking
ocean surface scene.
The key to the scene is making the ocean surface look excellent from a distance
– mapping methods experimented with so far have looked really hot close up, but
lose their 'reality' when viewed from a distance.
We will by trying out some IPAS combinations – smoke with water etc. today….
If anyone has suggestions, they would be most welcome!!
Thanks…..
Mike M. & Tim…
mike…
i've had some pretty good luck with water/waves using a combination of
bump maps, texture maps, and reflection maps… i've found that creating
a tileable bump map which simulates the waves (usually i use a series of
"elliptical gradients" — photoshop's <dodge> feature with an elliptical brush
works nicely) is a good place to start… from there you can play around
with reflection options… and for even better effects, you can layer a few
different materials on top of each other with varying degrees of opacity,
which can simulate depths… finally, by mixing in "noisy" texture maps,
you can simulate the "glistening" effect that the ocean seems to have…
best of luck…
… joe
Mike,
There's a tileable wave bump map in the ASHOWCASE forum (fourwav.jpg) that
has worked well for me in the past.
If you want more realism than that you may want to try and find a copy of the
proceedings of the '86 SIGGRAPH, which has an interesting article by Alain
Fournier on simulating ocean waves.
Andrew.
Thanks for the info!
The ocean has turned out quite well….
Tim Clarke says 'HI"…..