#Help! – Trains in 3DS
5 messages in this thread
I just signed up, please correct my use of this forum if necessary. I am
looking for a method of animating trains in 3DS. I have used track copy and
time delay to get one railcar to follow another but is tedious for 50 cars.
There must be a better way, any help is greatly appreciated.
Hi Jeff –
Fine format on your first messages here. Welcome! Since I'm the administrative
sysop here and not a master at 3DS, I'll leave the question for others on your
train. I've seen similar requests here on animating so sure someone will be
able to help.
Anne
Jeff
Copying tracks and sliding the keys forward in time is the only way I know of
to animate a train, so you are on the right track<g>.
Maybe it's possible to write a script to automate the process? Anybody
familiar with Keyscripting care to comment?
-Ted Boardman
>> Maybe it's possible to write a script to automate the process? <<
Jim Lammers wrote a script called TRAILS.K3D that copies tracks and offsets
them in time automatically. It would probably work as-is, but if not, it
wouldn't be hard to adjust. Check library 18.
– Dave
Thanks Dave, I'll have a look at that myself.
Thanks to Jim, as well!
-Ted Boardman
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