I hope someone can help so here goes …
When in the 3DEditor module and attempting to Subtract one object from another.
In my case I'm trying to cut windows into a wall. Every now and then the
resulting 'hole' has a stray face across part of it. Erasing this stray face
seems impossible no matter how many times I select it then erase it. Is there
any way I can cut accurate sqaure holes in a wall without this 'stray face'
effect ?
Thanks for your attention, Chris Inman.
Chris
Create the wall and window outline in the 2DShaper, assign them.
Loft them on a path the thickness of the wall in the 3DLofter with Path Steps
and Shape steps set to Low (unless you have round windows).
The result is a very clean wall and the window shape can be used as a path for
window trim, etc.
Good luck
-Ted Boardman