CompuServe Thread

#Rendering Programs?

3 messages in this thread
#186535From: Ernie JacksonAug 22, 1995 11:41 AM
>> When you load a 'dumb' mesh (from 3DS, DXF, etc), it actually becomes the base of a new modifier stack… << I would assume that these new objects would be significantly larger (disk space wise) then current ones are. True? – ej
#186668From: Yost GroupAug 22, 1995 7:49 PM
I believe parametric objects are smaller than meshes, since they're only instructions. Once you convert to a mesh, though, it goes back up. (Don't hold me on this detail; I haven't actually checked it yet.) – J
#186719From: Ernie JacksonAug 23, 1995 2:34 AM
>> I believe parametric objects are smaller than meshes << This must be because they don't need to store as much vertex data because the vertices are added on the fly, eh? – ej