>> When you load a 'dumb' mesh (from 3DS, DXF, etc), it actually becomes the
base of a new modifier stack… <<
I would assume that these new objects would be significantly larger (disk
space wise) then current ones are. True?
– ej
I believe parametric objects are smaller than meshes, since they're only
instructions. Once you convert to a mesh, though, it goes back up. (Don't hold
me on this detail; I haven't actually checked it yet.)
– J
>> I believe parametric objects are smaller than meshes <<
This must be because they don't need to store as much vertex data because the
vertices are added on the fly, eh?
– ej