CompuServe Thread

Pie-Rat!

18 messages in this thread
#928From: Stan Kalisher (Impulse)Aug 27, 1988 10:53 AM
Scott, We are still hoping for about 2 weeks. The major hang up at this point is the documentation. As Soooo many folks ragged on our first manual we are having the new Turbo manual written in california by folks who do that sort of thing for a living. We have received about 90% of the finished manual and it looks excellent. We have set a date of September 10th for our absolute drop dead date. I'm sure you will think it was well worth the wait. In addition to several new and more powerful features in the program. We have added a new scripting control language to the animation portion of the program which will now allow you to play multiple loops within the same animation, and hold certian loops playing for specific amounts of time.
#1079From: Steve TibbettSep 2, 1988 9:39 AM
Hey, I just got the Caligari Demo today. I LOVE the object/scene creation stuff in that thing. Geez. Jack up Caligari, slide the Turbo Silver ray trace engine under the hood! Have you seen their scene stuff? Great.
#1103From: Stan Kalisher (Impulse)Sep 2, 1988 6:47 PM
Their object interface is VERY NICE! But keep in mind, that Caligari is working only with primitives. When you have a set of preselected objects it's alot easier to keep the point list in memory at all times. When you have a dynamic object editor and still want to program to operate in 1MEG memory, it gets alot messier.
#1219From: Jay GrossSep 5, 1988 8:53 PM
The sheet I got at Siggraph says Caligari costs $2000. THREE zeros on the end there. Can somebody tell me why all this discussion of it in with Silvers (two of 'em), which is every bit as nice for not nearly as much money? I thought Caligari's user interface was fantastic, but not $2000 worth. Not even $1000 worth. Not even $795…
#1223From: Stan Kalisher (Impulse)Sep 5, 1988 9:50 PM
Jay, Actually before Silver came into being, We talked to the folks at OCTREE about publishing the product. That was almost 2 years ago. At that time the price seemed almost feasable, but the program was so far from completion, we took a shot at Eric Graham, He also had not at that time decided what form his final program would take, and he was about to see both EA and Byte by Byte. This is after I had almost gotten agreements from Tom Hudson to port Cad-3D from the Atari ST. We finally just got frustrated enough to Hire a programmer and design our own program, and voila Silver! I honestly think OCTREE is off base now trying to sell their product for 2000, considering it's competition (Mainly Videoscape 3D 2.0). Caligari does not offer enough of the object coloring or shading properties as VideoScape much less the lack of arbitrary shaped object creation. The User interface I agree is wonderful, but the rendering engine ain't in my opinion up to snuff. There are other PolyGon type renderers coming from Micro Illusions, and I hear Progressive, and even one or two from Europe. These are all due RSN and I'm afraid Octree attemp to recoup their investment by introducing Caligari without major enhancements might no go so good. It's become a "rendering jungle out there". With Silver and SC3D being the only Ray-Tracers currently available, we are in a slightly different market. Of course version 3.0 of TSilver will offer a Scan Line Mode which should offer most of the benefits of the PolyGon packages with the advantage of our Front end.
#1230From: Jay GrossSep 6, 1988 12:25 AM
Just a little Reality Check in here for good measure. Since we talked at Siggraph, I have now been appointed Managing Editor (how quickly they learn to CAPITALIZE their titles!) of A.X. Magazine. Now WHAT was that about a demo??? Hmmmmm?????
#1281From: Steve TibbettSep 8, 1988 9:15 AM
Do you know if somebody is working on CAD-3D? I loved the user interface on that program, and played with it for a good while on the ST. It's quite friendly, and quite fast.. Or Easy 3D from the Mac. Either way.
#1285From: SyndesisSep 8, 1988 2:39 PM
Antic has gone back and forth on it… I don't think the programmer, Tom Hudson, is hot on porting it to the Amiga, which means it's a long way off, even if they decide to port it tomorrow. Secondly, with a dozen-odd 3D programs on the Amiga, haven't you got enough? Antic would have to do a lot of work to make CAD-3D competitive on the Amiga. Like ANIM support, overscan, possibly ray-tracing or smoothing, HAM, etc. The good news is, Antic is porting the Design Disks to the Amiga. My company did the port of the Human Design Disk, which includes a full articulated human skeleton, down to every bone, the Architectural Design disk, which is a series of house parts like stairs and roofs and walls, the Future Design Disk, which is spaceships and robot parts, including several pre-made robots and androids that look great in Sculpt and VideoScape, the two formats they'll be available in. The Microbot Design Disk, another disk of robots, should be coming soon. So some of the best parts of CAD-3D – the great data objects – are ported to the Amiga, available in a month or so.
#1323From: Shalom KelmanSep 9, 1988 1:43 PM
John, That is great news about the Human Design Disk. Where did the original data come from – Ohio State? Also , any eye balls and skulls on it?
#1325From: SyndesisSep 9, 1988 2:50 PM
The original data for the Human disk was created by Richard Berry on the ST, using CAD-3D. It was a lot of work! You may recognize Berry as the artist who did the computer images on the William Gibson cyberpunk novels. (He did them with a PC and an ST. Oh well.) The skull doesn't have eyeballs. You mentioned Ohio State. Do you have a lead on some interesting 3D data?
#1388From: Shalom KelmanSep 11, 1988 2:25 PM
John, Ohio State has an extensive data library of anatomical objects. Apparently there is a way of converting them to Sculpt3D format. They are under the lock and key of Professor Csuri . I wrote them a letter asking for acsess to the data but never received a response ( that was 18 months ago). Actually about 6 months ago I downloaded a animation of a rotating pelvis done in sculpt 3D which you uploaded. I assumed you had gotten the data from Ohio State. Was it from the ST program?
#1414From: SyndesisSep 11, 1988 11:47 PM
I used the pelvis from the Antic Human Design disk for that animation. The Atari ST CAD-3D module for InterChange was about the third one I did, but we've never sold it.
#1327From: SyndesisSep 9, 1988 3:00 PM
Ah, almost forgot. The Future Design and Archite#Ural Design disks were done by Darr1JG_vrson.
#1334From: JOE HENRYSep 9, 1988 8:21 PM
Would you believe that OSU in addition to their own object creation software on the Cray, uses objects that have been created with Sculpt 3D. They have about 15+ Amigas in the Art Ed departement. With 3 or 4 courses on basic computer graphics taught with the Amiga. Quite ironic using an Amiga to create objects for a Cray!!!
#1336From: Jay GrossSep 9, 1988 8:47 PM
I happen to know that a major manufacturer of MAINFRAME, graphics-dedicated, raytracing animation computers uses a bank of AMIGAS to generate the nice clouds, bricks, and other backgrounds they ship with their computer. I'm sworn to secrecy on the actual name of the company, but my information came from the man who MANS the Amigas they use.
#1287From: Stan Kalisher (Impulse)Sep 8, 1988 3:07 PM
We Tried to port CAD 3D a while ago, but Tom Hudson wasn't a whole lot interested. I have heard he has become very anti Amiga.
#1116From: Marc LevesqueSep 3, 1988 1:08 AM
How to get Caligari Demo?
#1135From: Steve TibbettSep 3, 1988 6:56 PM
Send them $18 and they'll send you a demo version. The demo version is actually the FULL package, but without the Save.