CompuServe Thread

#Simultaneous monitors?

17 messages in this thread
#118399From: Willie SchreursAug 31, 1990 1:30 AM
I've just read a question on a local BBS about whether the Amiga can show two different displays simultaneously. I think what the questioner was wondering was if the machine could be running two tasks and show each task's screen on a different monitor. Is this possible and if so, what does one have to do to make it so? Thanks. …wjas {;-O>
#118418From: Thomas HoladayAug 31, 1990 8:51 AM
There are several tricky ways to answer this question "yes." One is to be talking about an Amiga with a Bridgeboard. This setup gives you a second microprocessor, which can drive its own video card. Presto, two monitors & two tasks at once. Another is to be talking about an Amiga with a dumb terminal plugged into its serial port and running CLI rather than GUI software. Presto, ExpressPaint on the color monitor and ARexx on the terminal. (If you have a fairly strong visual sense, you can of course run DigiPaint 3 or PageRender 3D over a dumb terminal using their ARexx ports. You won't be able to see what you are doing, but you will get results.) Yet another is to be talking about an Amiga with a 24-bit frame buffer. One task can be rendering artwork to the framebuffer while another computes your income taxes. Finally, of course, there is the Amiga-under-the-Amiga strategy. One Amiga can be networked via serial or parallel cable to another, slave Amiga. A second- or third-hand Amiga 1000 does nicely. Then the master Amiga can command the slave to execute and display on its slave monitor. THol() { cout << "Sir, I exist." ;}
#118423From: SyndesisAug 31, 1990 9:25 AM
Tricky ways? Is that a diplomatic way of lying? This is a big failing of the Amiga, and it's distortion tosay otherwise… We can't have two Amiga displays. You can get a PC screen. You can put a CLI out the serial port. But two Amiga displays? Who's kidding who? The closest we've come is the Hedley monitor, which takes three-four Amiga displays and multiplexes them to a single display. Retargetable graphics is one of those things that CBM dreams about, but hasn't delivered.
#118439From: Thomas HoladayAug 31, 1990 12:15 PM
Maybe AMuse can hold a paint-by-serial-port competition the next time AmiExpo is in New York. Interested in a match? THol() { cout << "Sir, I exist." ;}
#118491From: JAMES D. WILLIAMSAug 31, 1990 9:01 PM
John, I agree. I dunno how _big_ of a failing it is, but I think that it is probably the only thing I've ever envied in a Macinstuf. What about using the UofL board? Since it won't be Intuition compatible, it seems to me that one might possibly use it on one monitor and the standard amiga output on another? –Eet– Director of Mayhem Extra Terrestrial Imports, Ltd.
#118558From: SyndesisSep 1, 1990 11:40 AM
I think it's a big, big problem. It's the brick wall that we can't get through. Sure, we have NTSC video – but that's admittedly low res. If you want to run all these great Amiga programs, you can't do it in any other resolution. Hedley monitor aside for the moment – that's not true display independence. We need resolution-independent Intuition. Today, it's all based on pixels, which vary in size and shape. Intuition on the Lowell board? I'd love to see it. But without a standard way of writing programs that access add-on display boards, I think it will be hard to convince companies to write proprietary code to drive it.
#118583From: Thomas HoladaySep 1, 1990 12:30 PM
Does Dale Luck's XWindows work hold any promise for device independent Amiga graphics? Or id "device independent" different from "re-targetable"? THol() { cout << "Sir, I exist." ;}
#119009From: SyndesisSep 4, 1990 8:40 AM
Yes, it does… presuming that X Window would become the offical (or at least supported) interface. It does give device independence, as well as machine independence. I've been reading all seven volumes of the X books. It looks great. But how could we convince Amiga people to give up all they have learned to program Intuition, and ask them to do X? Maybe they should read the intro chapters of volume 0, which explains all the reasons why X is nice. 🙂 BTW, was that you calling on the Syndesis office the other day?
#118580From: Ray LewisSep 1, 1990 12:29 PM
Gee, John, you know that you can have two different screens visible on the same monitor at the same time. ?|^] Ray Lewis
#119008From: SyndesisSep 4, 1990 8:36 AM
Gee, Ray, did you see the title of this thread? "Simultaneous monitors"?
#119071From: Ray LewisSep 4, 1990 10:16 PM
Well, someone [Thol I think] put that there. However, I have read, and re-read the actual question that generated the thread (silly me, doing such a thing as checking the source), and, I just can't see the words "simultaneous monitors" anywhere, or even anything close to it. Now, maybe that is indeed what he meant, but he never said it. ?|^] Ray Lewis
#118435From: Steve AhlstromAug 31, 1990 12:05 PM
Willie, No, you cannot. I've read THol's reply to you, and, as you've probably noticed, he's really stretching it. You cannot have 2 (or more) different Amiga displays at once on seperate monitors. For this you need a Mac II (where you can even move windows between monitors). -sja
#118598From: Willie SchreursSep 1, 1990 2:38 PM
Steve, I *did* kinda notice that he was stretching it, just a little 😉 What you say is what I thought initially, but since I don't know everything (well, that's what people keep on telling me!) there was a possibility that I may have missed something about the Amiga's capabilities. Ah well, perhaps in WB3.0…. BTW, I'm having a problem with Whap!'s CAT function; I sent my message to Jim, since I figured that was his part of the program. …wjas {;-O>
#118438From: Thomas HoladayAug 31, 1990 12:15 PM
John Foust has made me ashamed of myself, so I wish to point out that the "tricky" ways of claiming the Amiga can handle two monitors at once are 90% sophistry and 10% bad faith. What people mean when they say "two monitors at once" is probably "two monitors either of which can do anything one monitor can do," and no, the Amiga can't do that. However, an Amiga with enough chip RAM can open up multiple screens on the _same_ monitor, one behind the other. You can't _see_ all of them at the same time, but you can _work_ on all of them at the same time. Instead of moving from one display to another by zooming your mouse around, you just push the screen-to-back gadget. I can hear John clenching his teeth again, though, so I better stop. Amiga 4 Ever! THol() { cout << "Sir, I exist." ;}
#118599From: Willie SchreursSep 1, 1990 2:38 PM
THol, I realised that your "solutions" were workarounds rather than the real thing. I told my questioner about multiple screens on the Amiga, but was wondering if there was anything more. Maybe we can say it's a feature; "..but why would you want to buy two monitors when you can do everything on the one?" 😉 …wjas {;-O>
#118579From: Ray LewisSep 1, 1990 12:29 PM
In addition to what Thol tells you, if you use a flicker fixer with something like an NEC 3D, you can set yourself up such a large screen area that you can have your two tasks running in the top half of two diferent screens, and simply pull one screen down so you can see the other on the same monitor. Naturally, if you use applications which use the workbench, you can have them run in windows on the same screen, which has to be in the same resolution, etc., while having two different screens permits you to have two completely different resolution/bit-plane screens showing (part of each) simultaneously. ALso, I have seen programs which changed resolution in an area of the SAME screen, but I don't know how that was done. Mainly a demo device to show how flexible the Amiga graphics abilities are, I think. ?|^] Ray Lewis
#118600From: Willie SchreursSep 1, 1990 2:38 PM
Ray, Thanks to you and everyone else for your replies. I'll pass them along in case any of them happen to address this guy's requirements. …wjas {;-O>