#disney & sound
4 messages in this thread
I am a new Amiga user who jumped in and bought an A3000 machine. My purpose
for the machine was to use it to make animated cartoons. Specifically, I
purchased the Disney Animation Studio for purposes of creating traditional
animation with sound synchronization. The sounds are intended to primarily
be speech and sound effects that are synchronized to the action.
So far, I have found the software fairly easy to work with until I
came to the part about adding sound to the action. I seem to be completely
unable to comprehend how sound is supposed to be manipulated on this
machine. The Disney software talks about "smus" and "iff" and "instr"
files. I purchased the Perfect Sound 3.1 for sound sampling (which,
incidentally, seems a bit quirky at times on the A3000, even with operating
system 1.3) and it appears that this program will not create files that are
compatible with the Disney software. The Disney help-line is still busy so
I'm asking for your all's help. Am I right? What sound sampling
software WILL work with the Disney Animation Studio?
Help!
Disney wants to have the sound files it uses to be named with an
instr suffix, as they are in Sonix. I've also had a frustrating time with
some sample files not being able to be read even though they are named with
.instr. If you have Sonix then you can play sonix instruments also (i
think… mebbe I'll check that again) with the !note command. Also – watch
it – exposure sheet has very weird habits involving restoring erased and
changed lines when it puts up its error messages (i think). I'm still
exploring, but Scwab or no, this is poor programming, and it can't be
completely blamed on Reichart. jhhl – "Disney Disser"
Steven:
IFF means interchange file format (or something close to that) and
represents a group of file formats used on the Amiga to make sound and
visual data interchangeable among programs. A straight IFF sound file
(sometimes also calledcan 8SVX IFF file) would be a digitized sound,
period. Like a doorbell. Or a voice saying a sentence or phrase.
SMUS is a musical score format which is similar. Two music editing
programs (Deluxe Music Construction Set and Sonix) that I know of can save
out complete, four voice musical scores as SMUS. There may be others.
There are player utilities that will then play those songs, if, or course,
you have the instrument files they use.
That brings us to instr files. I believe that is a Sonix file convention
(I have DMCS, not Sonix). The basic concept is this: an IFF digized
sample of an instrument sound (or one created from scratch to get a "synth"
type sound) is either manipulated so that the are from two to five octaves
of that sound represented in the file, or two to five actual separate
samples are put together to do this. At any rate, let's say you have a 5
octave "piano" instrument file that is used as one of the instruments in a
SMUS music score. When the player program reads the music score, it get
the name of the note, its loudness, duration, etc, and looks for the
correct section of the instrument file to get the sound, then plays it.
The score might also use a "drumkit" instrument file which could have a
kick bass in the lowest section, a tom-tom next, a trap drum next, a ride
cymbal next, and a wood block sound on top, so that you could access any of
those sounds based on how high or low the note you specified when playing
the "drumkit" instrument.
Anyhow — I have'nt used the Disney Animator, so I can't say for sure how
it handles all this. However, in AmigaVision, you can have it play a
simple 8SVX/IFF sound file on cure, or have it read a SMUS file, look in a
special "instruments" directory to find its instruments (up to four at
once) and
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