Disney & Sound
3 messages in this thread
So…tell me….are you putting digitized samples, such as voice into your
animations in the Disney Animation Studio and, if so, what
software/hardware package are you using. How can I take digitized voice
sounds and have them accompany the animation. I called the Disney Support
line today and got a complete blank. Is anyone out there putting sampled
sounds to this software?
Somebody help please. It would seem that this was the aim of the
Exposure Sheet in this package. Am I wrong? Somebody name some
software/hardware names….
Here's the poop: Disney Will play back IFF sounds but the suffix on the
filename must be .instr. This also doesn't guarantee that it will work:
They're using Sonix's sound drivers I think and they might object to some
IFF 8SVX chunks that they don't recognize. I'm using my own software (HEAR)
with the perfect sound(old) digitizer. The purpose of the exposuresheet is
also to time animation sequences: some actions need fewer frames to be
"read" in a certain time than others. Sometimes you want to hold a pose or
do a cycle. Also, as a language, it's got lots of room for expansion, which
I hope they'll do. You can also use it to make notes for yourself on
certain frames. Too bad They didn't know enough about sound to make the
sound player more useful, but I have an animation with both a score and
effects that works pretty well.
see you lator animator: jhhl
"See you later, animator" ?
Groan.
THol() { cout << "Sir, I exist." ;}