#script writing
14 messages in this thread
what would be the procedure to get the effect of script writing going
across the screen ? i would like the pen look like its writing the text on
the screen. i have seen this done on tape and need to replicate the effect
by monday. any help would be very much appreciated in fact anyone that get
me an anwser fast i will dump up to 5 seconds of there animation to betacam
sp for free.
sherwood
Sherwood:
>> what would be the procedure to get the effect of script writing going
>> across the screen?
There are a few ways of creating this effect, depending on exactly the look
you are going after.
You could try having the script writing finished as a background, with the
same image without the script on an object in front of it. Then just move a
matt object or objects over the script to see through to the background and
animate them to see the writing taking place.
Another way, if you don't have too much text, is to loft the text and then
move the vertices back a bit at a time to creat morph objects and watch it
grow.
>> anyone that get me an anwser fast i will dump up to 5 seconds of their
>> animation to betacam sp for free.
Does this include the tape itself? <g,d,& r>
Greg Pyros
thanks for the reply greg, what i actually need is the effect of the pen
writing the script letters across the screen.
sherwood
Sherwood:
>> what i actually need is the effect of the pen writing the script letters
>> across the screen.
Both of those methods will give you exactly that! That's how we did the
Pentel 'Dancing Pens' commercial that partially made it onto the '92
Autodesk Siggraph reel, where the pens danced around on the plotter, drawing
as they went.
Greg Pyros
>> That's how we did the Pentel 'Dancing Pens' commercial that partially
>> made it onto the '92 Autodesk Siggraph reel, where the pens danced
around
>> on the plotter, drawing as they went.
Wow! I remember that commercial. Y'all did that. Very cool stuff.
Dan
Dan:
>> Wow! I remember that commercial. Y'all did that. Very cool stuff.
Yes, that was one of our earlier works, 3DS-R1 as I recall.
Thanks for the compliment!
Greg Pyros
master sherwood,
>>handwriting…
If you can use AniPro quality, you can make one frame with the full text,
then manually erase the strokes from right to left (a little each frame,
inserting a new partially erased frame each time). Just erase a little
less per frame on the curved parts where the pen will slow down some. Now
you have a flic of some un-writing. Then play the flic backwards. Works
great, looks just like someone writing. It sounds like a lot of work but it
isn't too bad (usually there are not too many frames).
If you want to un-erase geometry in 3DS likewise, render the text to a
bitmap, white on black, do the above and make an animated opacity map.
Good method for controlled flow along flat things.
JKJ
very nice way to do that i will try it with anipro. thanks let me know when
you need the transfer done.<g>
sherwood
Sherwood,
here's the absolute best way to simulate hand writing. If you can set up a
sample of hand or "script" writing as a background bitmap and turn
background view on in the 2d shaper this will really help. In the 2d shaper
use the create/freehand tool (with an appropriate setting) and draw over
the background image to create a path for lofting with. You can then create
a simple circle of appropriate diameter to be the shape to loft along this
path. Assign the path of the writing and do a path/get/shaper in the lofter
and then assign the circle as the shape and do a shape/get/shaper.
Object/make with mapping on, and settings of Length repeat=1, Normalize
length on, perimeter repeat=1. Now all you need to do is create an animated
opacity map to reveal the writing over time. I use anipro for this and it's
basically a black screen that's fills with white (top to bottom or left to
right, I forget) over the duration of time that the script needs to
revealed. If it takes 90 frames to draw on the script then make the
animation 90 frames and add extra black frames at the beginning and white
at the end if you need to delay the start or hold the effect until the end
of the animation This worked like a treat for me recently.
If you need better details give me a ring at my house tomorrow (Saturday)
before 2pm (heading for the mountains, after that) and I'll try to be more
explicit and possibly dig up a sample I just did.
You get the prize on this one, Martin (as far as I'm concerned). By the
way, did you know that you can use Freehand in the Shaper to create
animation paths that duplicate the changes in velocity of the mouse
movement? It works on the same principle as the Clocked path in AniPro. The
faster you move the mouse, the fewer vertices, and vice versa.
– Jack
Jack,
I wasn't aware of that specifically, but I may have seen that
characteristic while using freehand and just not made a mental note of it
<g>. I knew aapro did it, since I used that feature just yesterday.
Generally, it seems better to have fewer vertices for a loft or animation
path and rely on the splines for smoothness – after using freehand some
"cleanup", i.e. editing and deleting, of vertices is usually necessary.
thanks martin, if you could send an example e-mail it would be great.
otherwize i think i got the jist of it from your message. let me know when
you need the transfer done. <g>
sherwood
Sherwood,
I'm glad I could help. I think I have an example I can e-mail to you. Let
me check and watch out for e-mail. I'll let you know when I need a
transfer, thanks.
PMJI – the other half of the scene is animating the character in the
scene, i.e. the pen.
I have used a method like Martin suggests (#56163) for creating the
writing itself (the opacity map is top to bottom movement). You then would
use the same path used for lofting the writing to control the movement of
the pen. 1) In the keyframer relocate the object pivot of the pen to the
penpoint. 2) Retrieve the path from the Shaper – Paths/Get/Shaper. 3)
Assign the path to the pen choosing Relocate-yes/Reverse path-no/Constant
speed-yes. This assumes that the path in the Shaper and the 3D object are
still in the same relationship when the shape was first lofted.
In addition I like to add more movement to the pen to simulate the
invisible hand. So, by using the new pivot point of the pen its easy to
move to different frames in the animation and pivot the pen varying amounts
in a variety of directions.
Possible problems: Syncing the opacity flc with the pen movement.
Using constant speed in the Path/Get process can help, but also makes the
pen movement less dramatic (IMHO <g>). This is one area that I always seem
to be tweeking. Also, when you create the 3D object for the ink remember
that if it sticks up from the paper surface it can cast shadows that will
reveal its presence – map or not(Modify/Object/Attributes/shadows off).
JDH