CompuServe Thread

#16bit display dithering

5 messages in this thread
#56153From: Bailey BrownSep 4, 1993 12:39 AM
I have noticed that when I am rendering with the Targa+ set to tmode 17 (640x480x16bit), that 3DS seems to be dithering (not dithering like Floyd-Steinberg dithering, but something like dithering) the image as it puts it on the screen. Is there a way to turn this off? I would like it to look the way it does if I use gettga to display the image in this mode. I've looked in the manuals, but the only references to dithering I can find are to DITHER-256, which is another thing entirely. Thanks. Bailey
#56177From: Yost GroupSep 4, 1993 11:13 AM
The ADI driver handles dithering to non 24-bit devices. I'm not sure if the T+ driver gives you a way to turn that off. If you don't want to dither to 16-bits, render to the null device with the tga-depth 3ds.set option set to 16. – G
#56312From: Ingo NeumannSep 5, 1993 2:22 PM
Garry, thanks for the tip but it didn't work. With TGA-depth=16 and Rendering- device=NULL. The TGA image was stored as a 16bit dithered TGA. Ingo
#56339From: Yost GroupSep 5, 1993 11:36 PM
You're right… we always dither our 16-bit output. The only way to get a non-dithered image would be to convert a 24-bit file to a 16-bit version with an external utility. – G
#56255From: Ingo NeumannSep 4, 1993 6:05 PM
You can't turn off the dithering when rendering in 16bit mode. I had the same problem. Render in 24bit mode and then convert your 24bit TGA in a 16bit TGA with an external converter like ImageAlchemy. Ingo