CompuServe Thread

#LightWave 3.5

29 messages in this thread
#87846From: Trent K. JohnsonAug 11, 1994 3:37 AM
SO, forgive me for being stupid, but is this AMiga LightWave upgrade shipping yet? It's version 3.5 right? Lost in UpgradeLand… Trent/ReAnimators
#87847From: Nathan WahlAug 11, 1994 5:58 AM
Trent, Must be; I'm installing it this AM! Nate.
#87872From: ed zahurakAug 11, 1994 8:29 PM
And how much is this version gonna set us folks back?
#87968From: Nathan WahlAug 13, 1994 11:00 AM
Ed, It was $100 or thereabouts (not billed yet) from Creative. They said it'd take two weeks, came two days later. Haven't done much with Modeler yet (did see 10 layers, some more screen options and such), but there's a grunch of new stuff in LW. 4 or 8 color interface on the 2000 with 3 screen sizes (672×432, 800×600, and 1024×768), render to HAM anims (6 and 8 bit) and screens plus PiccassoII, render any size image, control of memory used during rendering (excludes Z buffer, I found!), lots of improved gadgets, can be run in a machine with a VT *OR* a dongle. Much more. Pretty nice upgrade, especially if you're still on 3.0 as it includes the 3.1 stuff also. So, anybody know why my left Amiga audio channel started going whacko when I fire up the VT software? Sounds like a bad PD game machine gun track for a few seconds. Started just a few days ago, before I put 3.5 in. I suppose my real old rev. card is finally about to expire…
#87999From: ed zahurakAug 13, 1994 8:44 PM
Creative? Now you've got me confused. And hey! I got a letter from Avid today! I'm finally gonna get my Seminar stuff!!! *Yay!*
#88194From: Nathan WahlAug 17, 1994 7:38 PM
Creative Computers, in the magazines. Now I'm getting a wierd problem with 3.5. Modeller keeps telling me it's internal buffers are too small when trying to do a solid drill tunnel on one 72 side cylinder with another (making a ring shape). Could've swore I was doing more complex stuff with 3.1 with no problems. Hope I'm not having 'nother memory problem. BTW, for me the swap selected function was worth the price of the upgrade alone.
#87884From: Trent K. JohnsonAug 12, 1994 3:36 AM
Thanks Nate, I'll get on it… Trent/ReAnimators
#87955From: Joe lasenAug 12, 1994 11:21 PM
I got it today yesterday and wasn't impressed. Wavemaker scene files bomb the machine. (Anybody know why?) $99 and I really couldn't give you one compelling reason to upgrade. I don't need all the Targa Board support (although I can guess why its there) and camera choices including 110 pocket camera's and 65mm Imax. I was really hoping for Forge/Essence support. "Windswept" is the term they use for Metaforming objects. Not exactly blown away by this one. Hey, values for surfaces go to 400% That's twice as good, init? Joe Clasen Joe's DB&G
#87957From: Brian JonesAug 13, 1994 1:28 AM
Really distressed by your message. I thought I was told that 3.5 had the plug in architecture and all that needed to be done was the essence type packages needed to be modified into a LW plug in. Also, I saw a demo of the metaform function and it looked really useful to me.
#88010From: Joe lasenAug 14, 1994 1:41 AM
Prehaps, but lets hope Lightwave Pro spills the beans. It needs a Grossian explanation, What the hell does "Metaform will convert any basic shape into an approximately C2 continuous smooth surface which inscribes the starting hull form." I know lawyers that aren't that vague. On the other hand I made a kinda cool looking shuttlecraft by just Monkeying around. Joe Clasen Joe's DB&G
#87975From: BRENT W. MALNACKAug 13, 1994 2:58 PM
I would have to disagree with your disappointment in the 3.5 update. Although it is not as big in terms of new features added as previous upgrades, it continues to become a more functional and elegant animation environment. The metaform tool is quite powerful. I've been able to come up with dozens of uses for it. Modeling a hand, cars, faces, etc., is now easier. I've worked extensively with Metaball modelers on the SGI platform, and almost prefer the approach taken here. As far as trouble with your WaveMaker scene files is concerned, there was a change in the scene file format with this version. We had trouble with Dynamic Motion Module scenes loading until we crunched out a quick upgrade (1.07). It is likely that a text editor could be used to change the problamatic part of the scene file. My guess is that the references to Null Objects has changed. I could be wrong. LightWave continues to be both powerful and easy to use.
#88009From: Joe lasenAug 14, 1994 1:41 AM
I am warming up to 3,5, since on a ECS machine you get yellow highlights when modeling, although SLOW. Metaform is pale in comparison to Freeform as a modeling tool. I found a cheap fix for Wavemaker: 1. Load the scene file…DO NOT Cancel the requester 2. Resave the scene file. 3. Everythings Okey Dokey Direct Access is cut off but all those scene files are not wasted anymore. Lightwave is still the best program on the planet. Newtek is usually so good at upping the ante, I was hoping for a bigger pot. Its just kind of tough when then first thing you try after an upgrade Bombs the machine,
#88052From: Trent K. JohnsonAug 15, 1994 1:41 AM
Interesting news Joe. Especially in light of the fact I'm thinking of ordering the stand-alone LW and sell my original Toaster card. Is there EGS support?
#88108From: Joe lasenAug 16, 1994 12:27 AM
Choice of Layout:1. 672×432 4 or 8 Color 2. 800×600 4 or 8 Color 3. 1024×768 4 or eight color * 8 colors provides a yellow highlight for rendering. The larger sizes provide for larger monitors and less squinting. Saves are 24 bit RGB, Targa, Raw, and 6 or 8 bit Alpha Images are 8 or 24 bit It may be me, but I think it renders 10 percent slower. Joe Clasen Joe's DB&G
#88113From: Trent K. JohnsonAug 16, 1994 5:55 AM
Thanks for the info, Joe. I'll set up some speed comparisons while I'm waiting for delivery. Trent/ReAnimators
#88160From: john bennettAug 16, 1994 11:28 PM
It's great having 8-color support on my A2000 sys with LW 3.5 :^) Can anyone tell me how to keep it on as a default when I enter LW? I've had no luck with the LW or MOD-config files. Also can someone tell me how to config LW so I can render LARGE image files on a 16 meg sys? I just tried to render a print res image from a very basic setup and I got an error, 'Not enough Ram for frame buffer'. Pretty sure this setup would have rendered no problem using LW 3.0 on my sys. Theres definately been ALOT of work done lately by Newtek to get LW ready for other platforms, Its becoming quite configurable. Can't wait to see it 'Opened up' for s/w like DMM and Forge.
#88184From: Peter GreciAug 17, 1994 4:30 PM
Perhaps you need to turn off the render to Framebuffer feature?
#88283From: John GrossAug 18, 1994 10:41 PM
RE: Rendering print res images… Allen has changed the way that LW needs memory – In earlier versions, the frame buffer (where the image goes b4 being saved – not the Toaster frame buffer) was segmented, so you could render large images as long as you had enough memory for a segment. Now LW has to keep a full size frame buffer in RAM. To figure out how much mem you need, take width X Height of output rez and multiply that product by 4. This is how much RAM in bytes needed to render that image. Plus add in the amount of RAM needed by the system, image maps and the user defined Segment Memory. This change was made in order to incorporate post-process plug in features which need to operate on a single image in memory. Allen plans to incorporate a virtual memory scheme in order to allow large resolution images to be rendered. This update will be posted online as a patch. It will be a little while yet… (1 month?) Do not confuse this segmented frame buffer with the Segment Memory button in the Camera panel – that is for rendering memory and whether the image is rendered in one segment or many and then sent to the frame buffer… Solution for now: render with earlier versions if you can until the patch is available. Oh, yea… At present there is no config file option to default in 8 color mode.
#88302From: john bennettAug 19, 1994 2:42 AM
John, Thanks for the info. Bummer about both problems. Luckily I can easily revert to LW 3.0 IF it will work with my current Toaster 3.1/LW 3.5 setup. I guess it will. Will all of the scenes saved by LW 3.5 render through 3.0 s/w? This is unfortunate for many of us who use LW for print applications as much as animation. The main reason I got my 3.5 u/g was the ability to render to 8K images, Now I can't even go print res :^( I guess the people saying you'd never have enough Ram to render 8k*8k images were right for now. Helluva RIP :^) I got 100 megs set aside for Gigamem on my system, it would be nice to be able to use that. Thought about trying it. I guess I will. What type of post processing features do you mean? I would think DMM or Forge would be Pre Render plug ins.
#88319From: Arnie CachelinAug 19, 1994 11:33 AM
Gigamem works well with LW, there is one critical setting, as I recall, someone here or in NewTek tech support should know the trick…
#88410From: john bennettAug 20, 1994 11:08 PM
Thats good news about Gigamem :^) Hope someone chimes in with the trick to getting it to work with LW. ….John
#88516From: Jim S. RoofAug 22, 1994 2:50 PM
Gigamem is fine unless you're running a EC040. My GVP '040 is fast as all get out but chokes on virtual memory stuff.
#88399From: John GrossAug 20, 1994 8:46 PM
Allen has some ideas for cool post processing effects inspired by Anime (Japanese animation) and others. Think of these plug-in post processing features as IPAS routines (but better). JG
#88515From: Jim S. RoofAug 22, 1994 2:48 PM
I knew I should have just read further. Will you post a general message when the patch is available?
#88560From: John GrossAug 22, 1994 11:39 PM
RE: Print Res patch… I probably wont have to announce the availability of this patch as NewTek will, but I'll keep my eyes open Also, in case anyone is wondering about the reason Load and Save Preview aren't supported in stand alone… The original preview code was written in Assembly by an ex NewTek employee. Allen had to rewrite the preview code in C for the stand alone release, but did not have enough time to get the Load/Save preview in before shipping. If you run it from the Toaster, the old code will work and you will be able to load/save. I don't know if this Load/Save for standalone will come as a patch or only as a next version thing…
#88514From: Jim S. RoofAug 22, 1994 2:46 PM
It is a tad slower on my 2000 '040 33. Also, with 18megs I cannot render in print resolution with 3.5 whereas with 3.1 I could. I would like to see some support for virtual HD memory for us GVP '040 guys. I know it would be slow, but I need to render in big formats from time to time. Jim Roof
#88615From: Joe lasenAug 23, 1994 9:13 PM
*The Patches for VTA and VTI are available for us on NewTek's BB…(913-271-9299) and a read me file. A readme file also exists. (VT) Maybe this will help. Joe Clasen Joe's DB&G
#88633From: Mark DauntAug 24, 1994 5:53 AM
Are there any plans to port LightWave to the PowerMac Mark Daunt
#88719From: Joe lasenAug 24, 1994 11:54 PM
I believe MacWeek has decried the death of Mac this week. Why support another dead platform? Joe Clasen Joe's DB&G