CompuServe Thread

#Press Relase WFW LAN

6 messages in this thread
#122722From: ROBERT RITGERSep 7, 1994 10:22 PM
Dick: I get the picture with AM Labs needing to power render while animators work away but the scenario you've offered includes X PC's plus 1 Render Garden. Why not buy X + 5 PC's and give yourself the option of having someone use the 5 additional PC's when not in peak rendering demand? Now, if you don't need the monitors, keyboards, CD-ROM drives, etc. then you are really only getting the extra 'network problems' (as you put it) as the major perceived drawback. I say perceived because (knock on wood) I haven't had a problem at all with the Novell network I have in place. With perusal of the 'Confessions of a Network Renderer' file in the libs here I elimanated many potential snafus. My first setup of a network rendering station took about 15 minutes and I can easily set up one in less than 5 minutes and most of that time is the computer copying the required files over. I am certain the machine performs as you and others report, I'm just trying to understand why this is the best investment for me. I am an architect and there is no money in this racket to be spent on equipment that does not offer flexibility and the potential for 100% usability. I don't have the volume of work to have this Garden at my beck and call all day, all year. As this business goes, though, I'll have a few weeks here and a few weeks there when 10 Render Gardens couldn't render fast enough. At the price point of $20k I couldn't entertain the unit. I don't think I am unrepresentative of the MAJORITY of 3DS users. I think the power animators may entertain this new equipment and the rest of us will continue to buy individual PC's. Speculation on my part but heh… Bob
#122739From: John EllisSep 8, 1994 1:28 AM
I've got to agree Bob, the apparent price differential would seem to make the Render Garden a luxury item for those that want a plug and play solution. It would think that you should be saving money buying something like this Multi CPU in a box; less graphic cards, less keyboards, less mice, less network cards, less monitors, instead of spending what looks like to me twice as much. As far as extra keyboards, monitors, and mice go, I've got two little switch boxes which eliminates all but two of each and it works well for me. Sometimes I network render and sometimes I render systems individually. I can appreciate the space savings but that's about it. And the other fact is that fitting all the peripherals into one box would be a real chore in itself what with the availability of addresses one would need along with DOS limitations. I've got different systems tailored to meet specific tasks, but they all render, which I don't think is all that unique. John E.
#122789From: ROBERT RITGERSep 8, 1994 9:48 AM
John: I think you and I are in quite different environments yet you also have set yourself up with a very flexible solution. To be an attractive offering the Render Garden would have to have an attractive price. Here's my car analogy (seems motor vehicle analogies are big today <G>): I have 5 commuters which need to get to work at the same time. I could pile 'em into a van and have them there in 10 minutes. I save on gas, drivers, vehicle maintenance. Now, if someone said for the price of the van I could get 5 Corvettes and let each commuter get to work on his own, by his own route and allow him to detour wherever he wanted, would I be wise to invest in the multi-vehicle solution? I think I would. Bob
#123001From: Steven ElliottSep 9, 1994 10:16 AM
Hi Robert, I liked your car analogy. Let me carry it a little further… You have five employees and five vettes and you need them all together at an important meeting across town. The problem is that vette one is down at the 7-11 getting a slurpee, vette two is out picking up dry-cleaning, and vette three still hasn't found its way in from the morning commute. The remaining two are angry that they have to wait on the others and your important meeting gets trashed. Also, when its time for tune ups, oil changes, and tires you now have five vehicles to service instead of one. Obviously the van isn't always the right solution for a group of commuters just as the render garden isn't the right solution for all animators, but it does have an important role to fill. As an example I'll relate the following experience of an architectural firm in Chicago: This is a large nationally know firm that has made a major committment to 3D Studio. They have stumbled upon the myth of network rendering. At first blush the idea sounds great, "at the end of the day, run around the office putting all of the machines in slave mode and render like a demon all night long." The reality is that in many networked enterprises few of the machines will be suitable for use as rendering slaves. Of the suitable machines various work habits, political concerns, and logistical problems will prevent them from being effectively used as rendering slaves. What you are left with are a few machines that are difficult to access and cannot be reliably scheduled. The solution is to set up a dedicated rendering network. Now the issue becomes one of getting approval for a P.O. for five separate machines, network packages, cabling, installation, and configuring of the rendering network versus a one price, one box, pre-configured system. The dedicated animation shop with in-house experts will probably favor the flexibility of the separate systems but I suspect that the engineering, architecture, and design firms using 3DS in a support role will be attracted to the one-box plug-and-play solution. What I've noticed in many of the queries is that people only think of the base cost of five PC's without accounting for the costs associated with network hardware, software, and the time to install and configure the systems. My understanding is that all of this is included with the Render Garden. Now its Matt's job to document all of that and prove to the market place that the Render Garden is an economically sound solution for certain applications. Go to it Matt, Steven
#123308From: David HoganSep 11, 1994 9:09 PM
A question; what happens if the van breaks down? 🙂 Also, what operating system is this beast using to do "parallel processing"? As far as I know, there isn't an NT or UNIX version of 3DS yet…
#123471From: Steven ElliottSep 12, 1994 11:08 PM
David, > what happens in the van breaks down? I admit that no solution's perfect. Anyway, I'm no expert on this thing, I just saw it in action at Jim Murphy's conference. I was impressed at how well it seemed to work and how fast it was. That was just a first impression with no spec's to fall back on. It'll be up to Matt to get the spec's, pricing, and other marketing info into our hand's for the real test.