#No more Booleans!!
4 messages in this thread
Hello,
do you know this feeling—> there is a project running- you have a
deadline and you need to cut a object and show what's in? Did you
ever try to cut the 50PMAN into two halfs?? Or what about the chevey?
with 3DS you can't do this!
And now here is the ultimate solution:
Our IPAS3 modeling routine Scalpell IPAS
Description:
With Scalpell you can do laser precise cuts through any 3ds Object!
With Scalpell you can draw any "cutting line" through your model
With Scalpell you can decide wich half to keep
With Scalpell you can decide wich half should have faces
Scalpell preserves the material and mapping information!
Scalpell allows multiple cuts in one go!
Scalpell is fast!
Scalpell even allows multible connection "saw thooth" cuts
What Scalpell can't do:
Scalpell doesn't take hours of processing time
Scalpell can't produce this "standard boolean" errors from 3DS
Scalpell dosen't know "PLEASE ADJUST GEOMETRY"
Scalpell even dosen't know :
"CANNOT COMPLETE BOOLEAN OPERATION"
Scalpell can't raytrace but rayman does!
We arer now looking for international betatesters! I've downloaded
some sample cuts from some objects well known. (LOW_TOP) All
questions to –> edwin
Hi Edwin!
RayMan can raytrace but can`t perform boolean operations like
Skalpell does… <g>.
I`d like to be part of your beta test team if you want me and my
experiences with 3DS…
Michael
P.S.: maybe we`ll see some cutted raytraced images in the near future
🙂
Hi,
I would be very interested in being a part of your beta test team. We have
coming projects, probably early next year, that will NEED "Scalpell".
Brandon
DesignTec
We are a small company based in germany. We are involved in 3D Studio since
release 1. cebas computer (our company) is a authorised reseller of 3D
Studio in germany.
Our programming team consists of 3 people doing the code. We are happy to
have some of the best programmers in the 3d world around!
Here are our main problems:
1. we are based in germany (thats not a real problem)
2. our main language is german (this could produce strange effects)
3. the flow of information is less than good —> we had to analyze
the 3ds format!
4. we are aiming for the us market so we need your help to do so!
what you should do
1. give us any feed back!
2. tell us how to spell Scalpel (in german we write it Skalpell)
3. wich user interface is best, what is missing in Scalpell
4. is scalpell working in real live with real objects?
–>this means you have to cut all models you can get!
If you are willing to support us in this way we just have to overcome the
law things.
Here are the main things you have to accept to be a beta tester:
1. beta Tester has to inform cebas of any bugs found in using
Scalpel
2. beta tester is not allowed to tell, show, or mention
a) any functionality
b) any included information
to any other users or companies
3. beta tester is allowed to produce with scalpell rendered images
4. beta tester is in no way allowed to comment anything about
Scalpel
5. beta tester gets one free working copy of scalpel, as soon as
Scalpel is
available
6. beta tester is not allowed to produce any material or projects
while in the beta testing phase
the above should be no problem for you. Please send me your acceptance of
the above. Then I will arrange packing of Scalpel. And remember we need
your input!
We would prefer a fax from you saying you accept this. here is our adress:
cebas computer
Lilienthalstr. 15
69214 Eppelheim
tel ++49 6221 76 00 38
fax ++49 6221 76 00 39
kind regards
edwin
ps.
is anybody able to help us with this new "render library" or toolkit for
3ds?? I think this would help us a lot. (it seems it is a toolkit for IPAS
3 GUI . . .)