CompuServe Thread

#Morph materials

13 messages in this thread
#123922From: James J. BeyerSep 15, 1994 10:36 AM
To All, Does anyone know if there is a way to set morph materials as the default setting in the keyframer? Also, how why doesn't my resolution in the renderer come up on my 3ds settings of 720×486? (it comes up with 0x0). Any ideas? Jimbo
#123960From: Jonas Ruikis [ADESK]Sep 15, 1994 2:58 PM
Hi James, << Does anyone know if there is a way to set morph materials as the default setting in the keyframer? >> I don't think so. << Also, how why doesn't my resolution in the renderer come up on my 3ds settings of 720×486? (it comes up with 0x0). >> see pg. 7-205 , first paragraph, of the R3 ref man. jonas
#123986From: James J. BeyerSep 15, 1994 4:55 PM
Jonas, Thanks for the info, since you're on a roll, do you know why when I render to my PAR using NDUMP i lose any background image or color (just renders all frames with a black background)? Thanks, Jimbo
#124015From: Sep 15, 1994 7:35 PM
Jimbo: Video Post does not utilize the background in a file. Just put your background in as the first entry in the Video Post queue, and you'll be back to normal. Greg Pyros
#124125From: James J. BeyerSep 16, 1994 11:09 AM
Greg, Thanks, you'd think after using 3DS since ver. 1 I wouldn't need help with such a no-brainer <G> See ya Jimbo
#124345From: James FranssenSep 18, 1994 2:56 AM
Jim hi. Sorry to jump in here.. but what is NDUMP? I just purchased the PAR and I love it, except I tried to render to my Micropolis drive on PC 1 (for the PAR) from PC 2 over a Lantastic Network and the rendered image from PC 2 crashed PC 1. Keep in mind I was rendering separate animations on both machines at the same time, both saving to the PAR HD, but both saving to different directories. Is this normal? What would NDUMP do differently? I realize a fix for this problem would be to send the rendered images from PC 2 to PC 1's C: drive, then copy the files to the PAR drive as soon as the other animation is done, but I was hoping for an easier way. Is there one? Thanks. James Franssen Imagination Station
#124391From: Sep 18, 1994 4:07 PM
James: NDUMP.IXP is an IPAS program written by us to copy files in order from a network to the PAR, or any other device which can be controlled from a batch file. It works within Video Post, and allows you to continue rendering whenever there is nothing for it to do. Greg Pyros
#124459From: James FranssenSep 19, 1994 1:17 AM
"NDUMP.IXP is an IPAS program written by us to copy files in order from a network to the PAR" Great, thanks. So I guess rendering more than one animation to the PAR is out of the question as Gus mentioned. Is the most effecient way to render, then, to just render a single animation to the PAR from multiple (2) machines? Or can this be done? I am not rendering two animations, but one over a network. Thanks. James Franssen Imagination Station – 72650,3677 @ 18-Sep-1994, 21:50:17
#124578From: Sep 19, 1994 6:44 PM
James: Rendering on multiple machines is always the most efficient way to render with 3DS's network queue feature. Greg Pyros
#124397From: Gus GrubbaSep 18, 1994 5:51 PM
You cannot create two animations at the same time. The PAR can only handle one animation at a time as all frames must be in sequence. On top of that, the PAR driver does not handle multiple access. That means you cannot have two or more machines writing and/or reading at the same time. This is due to the fact the PAR has to convert the images back and forth from YUV to Targa and there is only a single (1Meg) buffer for it. Your problem has nothing to do with NDUMP. NDUMP helps keeping the sequence in order. If you have several machines network rendering (the same animation), you need to be able to save the frames in sequence. If you let them on their own, faster machines will process frames faster than slower machines and there is no way to control which frames get rendered first. By telling all machines to render to a [shared] physical disk (as opposed to the PAR directly), NDUMP will pick the frames from that disk and, in order, save them off to the PAR disk (optionally deleting them from the physical disk to save space).
#124436From: david W. mennenohSep 18, 1994 10:36 PM
James, I'd look into the problem possibly being Lantastic oriented. I've never had great luck with it and lots of drive access from other machines. Never had any such problems with Novell though. Just a thought… Dave Mennenoh
#124553From: James J. BeyerSep 19, 1994 5:04 PM
James, greg answered your question. I use the NDUMP routine with on a Lantastic network of 5 machines and only rarely have problems with it. NDUMP allows each machine to render a frame and then store them temporarily on a hard drive until they can be dumped out to the par in sequential order. This works great because my pentium renders so much faster than the other machines and it allows it to do the bulk of the work. I hope this helps. Jim Beyer
#124579From: Sep 19, 1994 6:44 PM
Jim: Glad NDUMP works well for you! Greg Pyros