#Decal Problem
3 messages in this thread
I haven't had occasion to use decals yet, but the few times I have tried it, I
haven't been able to make it work.
Example:
I created a decal image in Animator Pro. with a black border so that pixel at
0,0 is black and saved it as a cel file making sure that I leave a black border
around the image.
I create a bottle object
I applied Green Glass material to the object
In the materials editor I assign the map to Texture 1, CLick on 'S' to get
mapping parameters, then click on the Decal button. I save the material.
Going back to the 3D editor, I add cylindrical mapping to the area I want the
decal
to appear. I apply the decal and render.
Result, I get the decal and the rest of the object disappears. The first
applied material does not show. I try reapplying the first material, then the
decal disappears. There is obviously some step I am missing.
Can anyone help?
Jim Hawkins
It sounds like your attempting to assign two materials to an object. Objects
can only have one material, you need to create your decal material such that it
has all of the attributes of green glass as well as the decal texture map. Use
you green glass material as a starting point in the materials editor, then
assign texture 1 as the decal bitmap. Should work fine.
m.
Jim, The decal needs to be part of your green glass material not seperate from
it. In MatEd, Get the material Green glass – now get your decal and assign it.
Now assign the ONE material to your bottle. It should work just fine. To adjust
the map once you've assigned coordinates use the UV coords in the Mat editor –
much easier.
Dave Mennenoh