#Flic Problem
10 messages in this thread
I am having a strange problem and I'm not sure whether it's 3DS, Vibrant or
hardware related. My old video board (Viper PCI) crapped out and it was
replaced with a Stealth 64 (2MB). I have the most recent Vibrant drivers, ran
3ds vibcfg and all display modes look fine. When I play flics over a certain
size, though, the machine wedges. For example, cymnstr.flc and thing2.flc are
fine but shark1.flc slows way down then freezes and dino.flc won't even run,
wedging straight away. This never happened with my Viper and that's the only
part of my system that I've changed. Any thoughts?
I'd greatly appreciate any help. Cheers, John
John:
PMJI, I don't have an answer for you but I'm curious of the term 'wedge'. Could
you explain? To add to the confusion, in Westchester county in New York State
a 'wedge' is a submarine sandwich, a grinder, a hoagie, etc.
Can we assume you are playing your flics out of 3DS? Do you get the same
'wedging' results when you run the flics through AAPLAYHI, AAPLAY, PLAY80 or
AAWIN?
Bob
Bob
Up here a Wedgie is getting your skivs yanked up around your ears. I think
this is more in line with the effect John is experiencing<g>
TedB
!^NavFont01F0007MGHHG76B434
TedB:
/_____________From your message_____________\\
Up here a Wedgie is getting your skivs yanked up around your ears. I think
this is more in line with the effect John is experiencing<g>
_______________________________________________
ROFL!!! <GGGG>
Did you catch Bill and TedB's Excellent Adventure? They called wedgies
'melvins'. Now don't go asking about golden chunky swirlies or we'll gross out
the whole forum. <G>
Bob
Ted, believe it or not, the first term I heard for "wedgie" was hiny-biny!<g>.
-Alan
Geez, this thread should generate plenty on new customers for FidoNet!<BG>
Later
TedB
!^NavFont01F0007MGHHG4AEF17
All I can say is that it's not happening inside of 3DS. My guess is that the
card isn't talking to the drivers in a healthy way.
Ahh… hardware problems. What would life be like without them?
(worth living?)
– G
>>Ahh… hardware problems. What would life be without them?
>>
>>(worth living)?
<GG> My hardware problems have turned into a bit of a soap opera… "As The
Screen Turns" or "The Bold and the Crashed" <sigh>.
Thanks for the other info too – I learn something new everyday. I'll contact
the Vibrant folks. BTW I hope your break was a restful one.
Cheers, John
>I am having a strange problem and I'm not sure whether it's 3DS, Vibrant or
>hardware related. My old video board (Viper PCI) crapped out and it was
>replaced with a Stealth 64 (2MB). I have the most recent Vibrant drivers, ran
>3ds vibcfg and all display modes look fine. When I play flics over a certain
>size, though, the machine wedges. For example, cymnstr.flc and thing2.flc are
>fine but shark1.flc slows way down then freezes and dino.flc won't even run,
>wedging straight away. This never happened with my Viper and that's the only
>part of my system that I've changed. Any thoughts?
We have had some problems with S3 flic playback, which should be fixed in 1.0.4
Chuck Walbourn – Vibrant Graphics
Sorry to say that I changed all drivers in 3ds vibcfg to 1.04c and still have
the same problems.
– John