CompuServe Thread

#Ballistics Algorithm

10 messages in this thread
#42581From: William BarnesSep 12, 1994 4:37 PM
I am interested in trying to write a program that models the path of projectiles and would like to know if anyone has an algorithm for calculating the flight path of an object with different initial velocities, gravitational forces, and wind resistances. Thanx
#42584From: matthew straneySep 13, 1994 1:11 AM
Go to your public library and look for an older book on ballistics, say 1945-1965 and see what it has to offer. It should contain some really simple algorithms for getting basic understanding, and work up from there. Most recent books on ballistics that I have looked at are quite advanced, I think many authors expect students to use the older books for entry level courses. Which is ok, as there isn't any new info on the simple end of things, although, at the tweaked end there are some radical changes.
#42587From: Arnie CachelinSep 13, 1994 10:15 AM
It's pretty easy to do a numerical integration on the motion for an object: Take initial X,V and a small time step dt. and some acceleration rate a (= g/m for the real world) for(t=0;t<Tmax; t+=dt) { V += a*dt X += v*dt printf("at time %f, object is at X=%f, travelling at %f m/s\n",t,X,V) } You'll have to do this for x,y,z coordinates, and remember that a final total V is added like a vector not just Vx+Vy+Vz.
#42603From: SyndesisSep 14, 1994 10:02 AM
You physics major, you. Obviously William wants to properly aim bomb-laden rockets at his neighbor's house. For that, he wants a 1600s equation known as "Tartaglia's Law," which is a pretty good way to find the rise and range of pointing a projectile at a certain angle. However, depending on the projectile's air resistance and the temperature (air density), it's actually quite tough to predict the motion of projectiles. Especially with little ones pointed down the block. 😉
#42670From: William BarnesSep 18, 1994 12:32 PM
Thanks for the tip. I've picked up some equations describing projectile motion, but I'm having problems making them work. I can figure out how far and object will travel given an initial speed and angle or how long it will take to get there, but I'm having trouble coming up with an algorithm that describes the projectile's height as a function of distance from the starting point (assuming constant gravitational force and no air resistance).
#42679From: Jim ButterfieldSep 19, 1994 9:47 AM
Assuming constant gravitational force and no air resistance, you're talking about a parabola whose axis passes through the point of maximum height. Assuming target at the same height as the firing point, that occurs exactly half way between the two points, or at exactly half the interval of the shell's travel time. On these assumptions, given distance d between gun and target and maximum height achieved as h, we can write; y = h – b * (x – d/2)^2 where y is the height at any point, x the distance from the firing point. The value of b is easily obtained, since we know that when x=0, y must equal zero, too. Thus; b = 4 * h / (d^2) Depending on what calculations you have in hand already, the above should fit nicely into your work. Of course, if you had a spinning projectile moving through atmosphere with a cross wind and perhaps light precipitation, you'd need to do other things. [Like duck, perhaps? 🙂 ] –Jim
#42700From: Wolf FaustSep 20, 1994 5:40 PM
The calculation doesn't consider earth rotation (as you allready mentioned, in later cases, you also have to consider, atmosphere – temperature and humidity of the gun powder and more). While an artillery projectile is flying, the earth is rotating further. Considering a flying time of 20-60 seconds for a granate to reach a target (let's say from a M203), the rotation becomes real important if you want to hit a bridge something from 25 miles away. A task, that is possible with modern military artillery. Oh yes, there are more things to take care of… temperatur of the gun powder, direction of the rotation of the projectily (well, in artillery this is allways the same 😉 Hmm… I forgot most of that stuff… — Wolf Faust, Am Dorfgarten 10, 60435 Frankfurt, Germany —
#42705From: Jim ButterfieldSep 21, 1994 8:41 AM
Right .. that are a lot of things that make precise calculation a mighty complex thing. Happily, the request was for the most basic part of the calculation, where I felt sufficiently qualified to jump in and suggest the parabola. Many long years ago, I was amazed to learn some of the behaviour of a rifle bullet: that the spin caused first a drift to the right, then a veer to the left; or that rain *lifted* the trajectory rather than pushing the bullet downwards. Once you get into gyroscopic and Bernouilli effects, intuitive thinking goes out the window. –Jim
#42724From: Wolf FaustSep 22, 1994 6:52 PM
Yes, that's why I told the rotation of the bullet is important as the bullet does form a curve because of the rotation. I would suggest anyone to actually see and hear shooting such a M203 (or any other >200mm granade) canon. You simply can't image the sound, precission, power and destruction of such devices. You won't forget it your whole life and quickly become a pacifist. Wich shows: CNN simply isn't life… — Wolf Faust, Am Dorfgarten 10, 60435 Frankfurt, Germany —
#42726From: Jim ButterfieldSep 23, 1994 8:18 AM
90 mm anti-aircraft guns are the largest I have ever operated. They were quite loud enough for me. 200 mm? I can imagine. –Jim