CompuServe Thread

#FOCUS

6 messages in this thread
#124811From: SUS [SEA]Sep 21, 1994 7:16 AM
How do I create A scene with a focus effect ( all the objects that are far away should be blured ) through animation. With Thanks Sus.
#124834From: Jonas Ruikis [ADESK]Sep 21, 1994 9:11 AM
S.E.A. << blur.. >> You can purchase the Yost Group's "Image Processing" IPAS routines. It includes a blur, glow, hilight, monochrome, lens flare, and stars filterl. Contact 1-800-FOV-IPAS for more details. jonas[adesk]
#125005From: SUS [SEA]Sep 22, 1994 5:35 AM
I have purchased it and it is really great. My question was, however, how do I use The Blur option through animation for instance I want to dolly or zoom in on some surface with a lot of objects on it. I would like that objects that are far away will be blurred and will focus as i zoom in. with thanks Sus.
#125027From: Jonas Ruikis [ADESK]Sep 22, 1994 9:35 AM
Sus, << I would like that objects that are far away will be blurred and will focus as i zoom in. >> At this time, Blur along with Video Post and transition effects will give you a working solution. However, IPAS4 will allow programmers to access the z-buffer. The z-buffer can be thought of as a "depth-buffer". Given this info, some very interesting new *.ixps will be developed. I'm looking forward to see the results of these possibilities.. jonas[adesk]
#125042From: SUS [SEA]Sep 22, 1994 10:37 AM
Thanks Jonas. I'll be waiting for the IPAS4. BTW when will it be released?
#125138From: David StinnettSep 22, 1994 4:53 PM
The following is part of a reply I made to someone else with the same question a few days back. It should give you the basics on how to do a rack focus effect with the Yost Blur IPAS routine: " A rack-focus effect using the Blur IPAS in its simplest form involves rendering the two planes you wish to focus to and from as separate elements, with alpha and using the Split Alpha option to keep the alpha separate. You will then have a series of background frames (no alpha needed for that), and a series of foreground frames along with the alpha frames. (three sets of frames total) Now, say you wanted to pull focus from the foreground to the background. Take the background frames and load them in Video Post (A working knowledge of VP is pretty important here), and then use blur to process them, going from blurred at the top of the shot to full focus at the end. then load the foreground and blur it in the opposite direction over the range of the pull, then do the same to the split alpha files for the foreground. Now you will have a new background sequence, over which you will composite the new foreground frames, using the split alpha frames as RGB masks. This will leave you with a final composite that shows a focus pull from the foreground to the background. Thats the simple explanation, and of course there are many variations that can be done. Theoretically you can do the same thing using an image processor like Photoshop to blur the layers, but unless you had LOTS of time to run all the frames thru one at a time, you would need to have a static scene and just composite two stills. There are some programs popping up that will let you process sequences of frames, and these would simplify the process of using an external program to blur the frames. " Also the more depth planes or layers you have will make things a bit more complicated (same process, just more of it), and if you have a single object that needs to span more than one depth (for instance, a rail, with one end at the camera and the other far away, and a different focus on each end), then it can get downright tricky. Well, those are the basics. I hope you get the idea. (if not, let me know, and I'll go into more detail) David