Does anyone know if it is possible to have a semi-transparent object, say 80%
transparent, cast a shadow that is appropriately reduced as well. I'm trying to
do a glass canopy that will cast some shadow, but not the solid black kind. I
don't want to set up more lights to reduce the shadow, or increase the ambient
light level. I just want a "lite" shadow. Any help?
In R3, raytraced shadows will interact with transparent objects
properly. The only drawback is that raytraced shadows can only have sharp
edges. Are you using R3?
David
<<raytraced shadows interact properly in r3>><<are you using R3?>>
Yes, I am. In fact, it was a Release 3 scene that first caused me trouble, and
I tried for some time to get it to work. Possibly I wasn't using the ray-traced
option. I'll go back to the drawing board for a while. Thanks for the tip…