CompuServe Thread

#Metareyes vs Organix

11 messages in this thread
#187354From: Peter K. WatjeAug 26, 1995 12:20 AM
What exactly is the difference between the Digimation Metaballs and the Schieber(4D) metaballs. BTW is Metareyes V2.0 out yet and is the Digimation Metaballs currently available. Peter W. Spectral Imaging
#187389From: LEE STEELAug 26, 1995 11:27 AM
Organix has: envelopes to control face count over time. allows user to define colors which represent fusion values. works with "refraction mapping" IPAS. will soon include "sticky mapping" making it the only routine to hold texture mapping in place while metablobs move and deform. these are a few features OrganiX has which Metareyes does not. Lee
#187484From: Kyle J. McKisicAug 27, 1995 10:34 AM
Lee, Yes, OrganiX does have those features over Metareyes – however you have failed to hop on the other side of the fence and take a look at Metareyes' strong points. such as: 1) Online documentation 2) Fast preview of yout reference spheres. 3) Clipping box option that lets you generate only certain areas in your mesh that you want. 4) Metareys is MUCH FASTER at creating a mesh – I did some becnhmark tests on a human head model I'm working on: – Metareyes – time to generate the mesh at 51K polygons – 25 seconds – OrganiX – time to create the mesh at 50K polygons – 390 seconds 5) Ability to change the fusion colors of your objects from within the interface – no need to change the colors manually in the 3D Editor. One thing you forgot to mention about OrganiX is that it has a really cool option that will let you generate your mesh at any frame within the Editor. just trying to keep things objective -Kyle
#187606From: LEE STEELAug 28, 1995 6:06 AM
You're right Kyle, I had jumped on line very quickly on Saturday and had intended to go into Metareyes features today but now you have saved me from that. I had never done the benchmarks as far as speed. This is very interesting news. Aren't some of these features you mention actually Metareyes 2? Is that shipping yet? I was only going to compare OrganiX to Metareyes 1 untill I found out wether Metareyes 2 was shipping for sure. Lee
#187613From: Kyle J. McKisicAug 28, 1995 7:41 AM
Lee, The clipping box option and the mesh generation speed have not changed from v1.0 to v2.0. Online docs, fast preview of your reference spheres and mesh are native to v2.0. The ability to change your fusion colors is now in the same interface, instead of through MASIGN_I.PXP. I have been told that MetaREYES is shipping now, or very soon. (kind of vaugely specific <g>) -Kyle
#187891From: Schreiber InstrumentsAug 29, 1995 10:52 AM
MetaREYES V 2.0 will start shipping later this week. Scot / 4DVISION -Schreiber
#188389From: Mike GilleyAug 31, 1995 4:46 PM
I called Schreiber a couple of weeks ago and they said it was shipping on Friday, Aug. 18, was there a delay or something.
#188018From: Aleksey PopelyukhinAug 29, 1995 11:31 PM
Hi, Kyle! >> however you have failed to hop on the other side of the fence and take a look at Metareyes' >>strong points And you didn't take into account couple of Metareyes' disadvantages, namely 4: 1. Corrida. 2. Sun. 3. Wine. 4. Girls (as you could clearly saw in Metareyes' ads). And taking into account that Metareyes' author Javier is young and good looking guy, you can easily multiply some of them by factor of 2 or 3 (or even 4!). And all that versus Danny, who lives in Toronto, where is nothing exiting – just Alias, SoftImage and Corel. <kidding> Seriously: 1. speed is not a big issue – Danny's program has some room for improvement and as I understood he is working hard on that right now. 2. online docs is not a big deal either and they just occupy so valuable for metaballs space and also online help is hardly in 3DS line (so far). 3. other stuff is also easily solvable (if somebody thinks it's important). On the other hand Javier doesn't stay still and he is working out some new surprises for the next version. So I would say, that competition is good for users (look what's happening with Key Factory vs DMM), and it's Great that we have two solid Metaballs programs instead of one. Regards, Alex, Video International
#188186From: Kyle J. McKisicAug 30, 1995 6:51 PM
Alex, <<1. speed is not a big issue>> I disagree – when 90% of what I do with metaballs is building solid mesh objects to use with Bones Pro – then speed is a big issue, along with the clipping box. I work very fast in 3DS and if I have to wait minutes rather than seconds to see the results of my changes, then my thought process is shot and I have a difficult time getting my mind in gear again. On the whole, OrganiX and MetaREYES are AWESOME PRODUCTS. each has an option here or there that the other doesn't. I do have to say that 'sticky mapping' is a major feature – on ANY metaballs routine on ANY platform. <<So I would say, that competition is good for users>> absolutely – competition keeps Danny and Javier on their toes. Competition makes the products better, which benifits the users directly. -Kyle
#188224From: Aleksey PopelyukhinAug 30, 1995 9:03 PM
Hi, Kyle! <<1. speed is not a big issue>> What I meant was that Danny is working hard to eliminate that difference, so speed is not going to be an issue pretty soon. And I agree with you on everything else 100%. Alex, Video International
#188238From: Kyle J. McKisicAug 30, 1995 11:29 PM
Alex, <<What I meant was that Danny is working hard to eliminate that difference, so speed is not going to be an issue pretty soon.>> yep – true. -Kyle