#Key Factory 1.81
4 messages in this thread
Serge,
From the "simple.3ds" file that you uploaded, it looks like you took care of
the wild subframe rotation problem in Key Factory. The one that didn't let
object motion blur work properly on rotation because of the axis used. Is this
the case?
And, are you planning on adding Random Rotation _Speed_ for objects?
Waiting eagerly for 1.81,
– Ron
Hello !
I don't understand what you say about 'object motion blur', can you explain ?
KF 1.81 is correcting some bugs found in previous releases concerning
rotation.
Random Rotation speed ? There are plenty of ways to do random rotation
even if there is no random button in rotation screen. In any hit, you can
change
the C.D. parameters (friction and/or elas.) to be sure to obtain
different rotation speed.
Have fun with Key Factory !
>>I don't understand what you say about 'object motion blur', can you explain
?<<
I have a pool table I was working with to learn KF. As a ball rolls along the
surface of the table, each rotation key, every frame, uses a different axis of
rotation to achieve it's orientation. So between keys, when object motion blur
is turned on or the animation is scaled out, the objects rotate almost 360
degrees (sideways) to their next key to "roll" forward. – I can send an
example if you wish.
>>Random Rotation speed ? There are plenty of ways to do random rotation
even if there is no random button in rotation screen. In any hit, you can
change
the C.D. parameters (friction and/or elas.) to be sure to obtain
different rotation speed.<<
I was (and have finished now) creating an asteroid field and I used KF just
to "throw" the asteroids in random directions for a start. (No C.D. used, it's
WAY too complex.) But I had to do all the rotations by hand, which took an
extra few hours. So it is random _initial_ rotation speed that I am looking
for.
Spline curves for Magnets in KF? Excellent!
How about making them Bezier curves? <g>
– Ron
Hello !
About your Pool example: KF (1.81) can't create rotation keys with
more than 180 degrees (added a test here…)
Random Rotation speed: sorry… this is not in 1.81 or 1.82…
Spline curves: I use Catmull-Rom splines. Bezier curves are not really made
for intensity… Their best use is for modelling
Have fun with Key Factory !