CompuServe Thread

#Key Factory 1.81

4 messages in this thread
#188913From: Ronald K. LussierSep 3, 1995 6:12 PM
Serge, From the "simple.3ds" file that you uploaded, it looks like you took care of the wild subframe rotation problem in Key Factory. The one that didn't let object motion blur work properly on rotation because of the axis used. Is this the case? And, are you planning on adding Random Rotation _Speed_ for objects? Waiting eagerly for 1.81, – Ron
#188957From: SERGE GOLUCHSep 4, 1995 12:32 AM
Hello ! I don't understand what you say about 'object motion blur', can you explain ? KF 1.81 is correcting some bugs found in previous releases concerning rotation. Random Rotation speed ? There are plenty of ways to do random rotation even if there is no random button in rotation screen. In any hit, you can change the C.D. parameters (friction and/or elas.) to be sure to obtain different rotation speed. Have fun with Key Factory !
#189703From: Ronald K. LussierSep 7, 1995 10:43 PM
>>I don't understand what you say about 'object motion blur', can you explain ?<< I have a pool table I was working with to learn KF. As a ball rolls along the surface of the table, each rotation key, every frame, uses a different axis of rotation to achieve it's orientation. So between keys, when object motion blur is turned on or the animation is scaled out, the objects rotate almost 360 degrees (sideways) to their next key to "roll" forward. – I can send an example if you wish. >>Random Rotation speed ? There are plenty of ways to do random rotation even if there is no random button in rotation screen. In any hit, you can change the C.D. parameters (friction and/or elas.) to be sure to obtain different rotation speed.<< I was (and have finished now) creating an asteroid field and I used KF just to "throw" the asteroids in random directions for a start. (No C.D. used, it's WAY too complex.) But I had to do all the rotations by hand, which took an extra few hours. So it is random _initial_ rotation speed that I am looking for. Spline curves for Magnets in KF? Excellent! How about making them Bezier curves? <g> – Ron
#189739From: SERGE GOLUCHSep 8, 1995 4:36 AM
Hello ! About your Pool example: KF (1.81) can't create rotation keys with more than 180 degrees (added a test here…) Random Rotation speed: sorry… this is not in 1.81 or 1.82… Spline curves: I use Catmull-Rom splines. Bezier curves are not really made for intensity… Their best use is for modelling Have fun with Key Factory !