#Please help a Novice !
8 messages in this thread
Can someone throw some light on a problem I'm having.
I'm using AutoCAD V12 (windows) and 3DS V4.
When I create a 3 d model in AutoCAD (say a cylinder using the Model/Primitives
option) the rendered image appears correct.
However, when I DXF the same cylinder to 3DS, it doesn't render ok.
What I end up with when I render the cylinder in 3DS are the two ends of the
cylinder but no "cylinder walls".
What is the problem/solution ?
Thanking you in anticipation,
Jez
Jez,
>> What I end up with when I render the cylinder in 3DS are the two ends of the
cylinder but no "cylinder walls". <<
sounds like the face normals are flipped. There's several commands that may
help. The easiest one is to just use a 2-sided material (or render with force
2-sided on). The next simplest is to try surface/normals/unify. If that doesn't
work you can manually do surface/normals/face flip for each offending face.
>>I'm using AutoCAD V12 (windows) and 3DS V4.
When I create a 3 d model in AutoCAD (say a cylinder using the Model/Primitives
option) the rendered image appears correct.
However, when I DXF the same cylinder to 3DS, it doesn't render ok.
What I end up with when I render the cylinder in 3DS are the two ends of the
cylinder but no "cylinder walls".<<
Jez,
I am assuming that you are creating solid models in r12. In order to have the
mesh information transfer into 3DS you first have to use the Display/ Mesh
command ( SOLMESH) in order to create faces on your solid. You may also want
to play with your SOLWDENS variable, your mesh density is directly related to
this variable; the higher the number the more faces you will have on your
solid. Also, after you import your solid mesh information into 3ds you will
need to unify your normals.
Let me know if this solves your problem,
Roy Baker.
Sounds to me like your face normals are turned inward instead of pointing
outward. A quick experiment to prove this theory would be to assign a 2-sided
material and render. If the sides show up then you will have to either live
with the 2-sided material or flip all those faces so that their normals are
pointing outward. Face normal abnormalities are inherent in working with
Autocad, although I have never had this problem with primative objects like a
cylinder.
Lee
Looks like you need to MESH your object before you DXF it. It has nothing to
do with the normals in 3DS. This will solve your face problem.
Jez,
In Autocad, do a "solmesh" on the solid, you may need to increase
"solwiredensity" for smoother curves. As an option you can exploded the meshed
solid, do a "dxfout" and use the "Entities" option so that the dxf file only
contains the mesh info.
Scott
Scott,
<<SOLMESH??
Could you explai this procedure more in detail?
What is solmesh, never heard of it in R.13
GREG
Greg,
>> What is solmesh, never heard of it in R.13
It's part of AME, which was available for R11 and R12. What it did was take an
AME solid and build a surface mesh on it. This only worked on AME's CSG solids,
but R13 uses ACIS solids, so it's not applicable here.
John (AEC Technologies)