CompuServe Thread

#Materials Limit?

5 messages in this thread
#189422From: Barrett FoxSep 6, 1995 5:03 PM
I doing some work for realtime rendering. We're having to do a lot of face-mapped materials. Because of this, I've just received the message: "Can't apply material – already 255 in the scene" Does anyone know how to get around this limitation. If you do, could you please e-mail: sk1@netcom.com? Or just post here if that's a pain.
#189453From: Mike White SunDog Pro.Sep 6, 1995 8:28 PM
3D Studio's material limit is 255 in a scene. You can't use more then this. Mike White [SDP]
#189461From: Sep 6, 1995 8:57 PM
Barrett: >> Because of this, I've just received the message: "Can't apply material – >> already 255 in the scene" Does anyone know how to get around this >> limitation. Sorry, this is an internal limit with the present versions of 3DS. You'll have to be creative (I've gone as far as having a Targa composed of four separate maps, and applying them carefully to the objects. It works! Greg Pyros
#189466From: Tim Krego, [pro.image]Sep 6, 1995 9:10 PM
>I doing some work for realtime rendering. We're having to do a lot of face-mapped materials. Because of this, I've just received the message: "Can't apply material – already 255 in the scene" Does anyone know how to get around this limitation.< The 255 material limit is supposed to be gone in 3DS MAX.
#189506From: James Coulter[Mindscape]Sep 7, 1995 1:08 AM
Mike White is right, you can only use 255 materials. However, you can always create a second library and use VP to composite two animations into one. — James — Choreo Motion —