hi all,
I just got around to upgrading to ver 4c2 and seemed to
have developed a strange bug.
I'm almost sure when I got ver3 I loaded up the 3dsocket.lft
and looked it over reviewing, how to double a path back on itself.
So, I just now came up with a situation I can use the method.
But,
I load 3dsocket.lft
the shapes at the turn aound vertices are sitting a screwy angles
45 degrees.
This happens regardless if LOFT-BANK is set ON or OFF
Anybody know whats going on? Is it 4c2 or……..gasp…..me?
Todd
Figures you would answer!
I solved the problem by reading your book
right
after I had posted my question.
I'm going stick my head under the slurpee machine now
thanks
Todd