CompuServe Thread

#Insert animation tracks

4 messages in this thread
#190306From: peter allen landeckSep 11, 1995 2:36 PM
I have some difficulty with the Objects/tracks/insert file command in the Keyframer. The inserted animation track is not at the same scale as the mesh receiving it. When I change the scale of the mesh receiving the animaiton track, it makes no difference. The inserted track (path) is equally out of proportion with the mesh receiving the animation track, as if I hadn't re-scaled the mesh in the first place. What step am I missing here to make the scale of the inserted animaiton track and the mesh receiving it the same? Thanks, Peter Landeck
#190594From: David GouldSep 13, 1995 6:54 AM
<<The inserted animation track is not at the same scale as the mesh receiving it. When I change the scale of the mesh receiving the animaiton track, it makes no difference. The inserted track (path) is equally out of proportion with the mesh receiving the animation track, as if I hadn't re-scaled the mesh in the first place.>> When you scale it doesn't change the scale of the path on which it will move. The path defines distances along which the object will move. The scale defines the size of the object as it moves along the path. They are independent of each other. Unfortunately you can't scale a path directly in the Keyframer. The way to have the path itself scaled when you use File Insert is to do the following. For example I want to reduce the path length by 2, i.e. 50% it's original size: 1) Save the mesh and it's path to a file ORIGIN.3DS. 2) Set Drawing Units to Unit = 2. This effectively halves the size of all units used in the file. 3) Load ORIGIN.3DS. You'll see using Track Info that the path is now half it's original size. 4) Set the Drawing Units back to Unit = 1. Save the file as SCALED.3DS. The file SCALES.3DS now contains your object and it's path scaled by 50%. You can now load ORIGIN.3DS or any other file and merge the object and it's path will be at the smaller scale that you wanted. To calculate the Drawing Units setting just do this. If you want to create a path twice as long, i.e. x2 then use the inverse of this number in the Drawing Units, i.e. 1/2. eg. x300% = 1/3 = 0.33, x50% = 1/0.5 = 2, etc. DaviD "sleep three inches above my bed" GouID
#190604From: peter allen landeckSep 13, 1995 8:48 AM
Re: Changing path scale for instance insertion. OK I'll try adjusting the size of the path before inserting it. I don't really understand why adjusting the scale of the mesh before insertion to fit the path won't work the same way. Anyway. -Peter Landeck p.s. What is "David "sleep 3 inches above my head" Goul" appended to your message?
#190812From: David GouldSep 14, 1995 10:10 AM
<<I don't really understand why adjusting the scale of the mesh before insertion to fit the path won't work the same way.>> Because you can scale an object independently of where it moves(position). <<What is "David "sleep 3 inches above my head" Goul" appended to your message?>> I don't know some dark force pervades me during the signing off of my messages. DaviD "Ahhh, there it is again!" GouID