To all
I've tried using a .jpg and a .bmp image (256 colors with 24bit) projected
through a soptlight in 3ds4. It renders out more washed out and with less color
than what it looks like viewed in windows paint shop or similar program.
Any ideas on how to improve the quality in 3ds4?
Thanks in advance, Don
Turn your ambient light down to 0, and make sure that the object(s) on which
you're casting the projector light are excluded from all other lights in the
scene.
– Jack