#What I need to start
15 messages in this thread
Hi, I wonder if anyone can tell me if I will need anything else to get started
with programming IPAS routines and if my list of software is a good choice. I
already own 3D Studio R4c1.
I have been recommended the following:
3D Studio IPAS R4 Toolkit (DOS) and WATCOM C/C++10.0.
Help would be greatly appreciated.
Thanks
-Brian.
Hi Brian,
<< .. if I will need anything else to get started with programming IPAS
routines>>
#1. Please check out the entire contents of the software dev kit section of the
library. There's alot of additional resources there for you.
#2. Don't underestimate the examples found in the scripts section of the
library for yielding additional insights into 3DS internal data structures.
Consider using 3de and Keyscripting as a possible UI IPAS prototyping tool.
<< and if my list of software is a good choice? >>
Please download..
File Info for IPAS4R.ME
Section: Software Dev. Kits Contributor: 73172,1351 Size: 15217
Submitted: 1/17/95 Type: Text Accesses: 248
Title: IPAS4 ReadMe File
Keys: IPAS IPAS4 README
From Autodesk, Inc.: IPAS4 Readme file.
Lists compiler/debugger support..
Thanks, Jonas. I've just read the IPAS4 Readme file which has the list of
compilers/debuggers you talked about, but is there any particular one of those
compilers/debuggers that you consider the best/most useful?
Thanks.
-Brian
Hi Brian,
<< ..most useful.. >>
If you use Metaware, you'll have to also purchase the Pharlap SDK. Yost uses
Metaware.
Thanks, Jonas. You say that if I use Metaware, I will also need to purchase
the Pharlap SDK; I have an information sheet describing the 3D STUDIO IPAS R4
TOOLKIT which says that the libraries included in the package will work with
Watcom 9.5/10, Metaware 3.0/3.11 and the Phar Lap environments. This toolkit
costs L299+VAT. If I decide to use Metaware, does this mean I will need to
purchase another SDK also – or is the Pharlap SDK alone with Metaware
sufficient?
Thanks again.
-Brian
Hi Hamid,
<< If I decide to use Metaware, does this mean I will need to purchase another
SDK also – or is the Pharlap SDK alone with Metaware sufficient? >>
I guess that the last issue is debugger support.
If you have Metaware, Pharlap and IPAS for R4, then you have all that you need.
This will also allow you to use the debugger.
If you get Watcom, it ships with a lightweight Pharlap compatible dos extender
– Dos4Gw, which will allow you to link correctly to our libraries, but will not
allow you to use a debugger. If you purchase Pharlap along with Watcom, you can
then use the debugger.
jonas[adesk]
Thanks Jonas – thats cleared up a lot of confusion on my part. Both options
(Pharlap&Metaware or Pharlap&Watcom) would seem to be just as good as each
other so I think I'll just draw short straws or something!
Thanks alot for all your help.
-Brian
<<3D Studio IPAS R4 Toolkit (DOS) and WATCOM C/C++10.0.>>
That will get you going for programming IPAS 4 routines, but just remember that
3DS MAX supports ONLY Micrsoft Visual C++ and no other compiler.
DaviD "A scary thought: Microsoft as synonymous as Coca Cola" GouID
Thanks for your help David. That IS a scary thought.
– Brian.
David:
Actually, there is an article the the latest INFOWORLD (Sept 11) that says that
a draft of the C++ standard specification issued this summer, that has been
granted preliminary approval by both ANSI and ISO, specifies a universal set of
features and language extentions for all versions of C++. "This is a
significant change from the current generation of tools that produce C++
applications inextricably tied to the compiler they were written with and the
hardware they were designed for."
It also says that "development tool vendors such as Borland International, Inc.
and Microsoft Corp. are already hastening to adhere to the standard by
integrating features defined by the specification — such as name spaces for
facilitating team development and mproved automatic type conversion — into
their current releases. Tools compliant with the draft will begin shipping
from several major vendors as early as this fall."
So, there IS hope that one _will_ be able to choose their compiler at some
point.
Dave
Yes, I see what you mean – there are alot of compilers around and I'm
experiencing difficulty in trying to get hold of information which would point
out the differences between them and so on. Just out of interest – I wonder
could you tell me whether any of the compilers below can help me with my
TurboC++ programs which are running out of memory?
Thanks – Brian.
>>any of the compilers below
Below where? <g>
You may have meant this for David Gould, but then again, I thought I was
replying to him and got _you_! I've been out of the 'C' programming thing for
a while, and am just now looking towards getting back in, based on the MAX
future — so, I am pretty much in the dark, other than that I've been following
the compiler issue WRT what will work w/ MAX.
Dave
That's wierd David; I dont know what happened there. Sorry about that. Thanks
for your reply though!
-Brian
<<So, there IS hope that one _will_ be able to choose their compiler at some
point.>>
C++ is the language of choice for development under WinNT and quite possibly
now for Win95. For this reason either the C++ language or the compilers will
have to conform to a standard sooner or later that allows people to generate
DLLs from just about anywhere and then have them ready to be called from
anywhere, including other DLLs that aren't compiled with the same compiler.
Though, who knows, Microsoft have the upper hand and may with to continue
welding it.
DaviD "Windows NT here I come…" GouID
Thanks for your comments, David. I can see that the future seems to be in NT
and 3DS MAX, but I dont use NT, and I probably wont be able to get hold of MAX,
the company having just bought release 4.
Thanks again
-Brian