#Rendering Programs?
3 messages in this thread
>> I wonder if there is any other modeler in existance that even *approaches*
this sort of flexibility?
Haven't played with Prisms, huh? <g>
SESI's Prisms and, I hear, Wavefront have some similar "crazy"
procedural/mathimatical abilities like we're seeing show up in MAX. (I love
it!) – But Prisms isn't layed out quite as well for learning curve, ease of
use, IK! – And Real 3D comes to mind because they have a heirarchy of
_everything_ (they're stack), but again, not my idea of an ideal interface.
And, I can almost afford MAX! <g>
I've been sending Yost Group my [humble] impressions of the procedural
concept for quite a while. (Not that they weren't probably, most/all of the way
there on their own, having some one from Wavefront on hand. But I fell in love
with procedural techniques when I started using Prisms, and I thought a
different (users) take on the concept might help it evolve a little quicker.)
People will be blown away by the power of this kind of system as they start
figuring out the theory of it. I know I was, and continue to be.
______
I loved the line in Gary's prelim. feature list. . . "Dozens of other neat
time-based features that we don't want to give away to our competition right
now." <g>
We're not done yet!
– Ron
Nope, never "played" with Prisms, Ron (expensive "toy"<g>). I've always been a
fairly "workstation-challenged" sort of guy…<g>.
But it sure sounds like the concept of procedural modeling is really the way to
go here. Your comment regarding folks' initial impressions of the power of
procedural modeling is a wonderful prediction, and just the way I thought when
I realized exactly what the YG was actually up to these past three years.
We'll probably never actually get "done", but gettin' there is sure gonna be
fun!
-Alan
>> I've always been a
>> fairly "workstation-challenged" sort of guy…<g>.
<G>!