CompuServe Thread

#Key Factory

6 messages in this thread
#187601From: SERGE GOLUCHAug 28, 1995 4:37 AM
Hello ! If you are from Positron, I'm open to any contest. I have done your 'COMPLEX' example, can you do now as exactly as possible the 'RAMP3' example with rolling balls (including calculation time) ? Have fun with Key Factory ! Bye.
#187626From: Positron PublishingAug 28, 1995 9:42 AM
Why don't you post your results. Why don't we create a bowling ball and pin scene? I will post DMM's version of the ramp with balls, including calculation time. Brent
#187656From: SERGE GOLUCHAug 28, 1995 12:08 PM
Hello ! For Ramp3.3DS, the calculation time is given in the text file. I have seen the bowling ball scene one thousand time, including in some other software like Real 3D. Let's have more fun ! Please upload the Tumble1.zip file… Have fun with Key Factory !
#187688From: Kurt McKeeverAug 28, 1995 1:49 PM
I have used keyfactory, for a period of time quit extensively, and I am always up for a good challenge. I have not used DMM, but I am seriously interested in seeing which is the better software. If someone, who is neutral, has the time to come up with a really good test, it would be interesting in seeing the results. Someone would need to create the 3DS file and all the parameters that would need to be applied. Just my thoughts…for the moment.. Christopher Ryan Metrolight Studios
#187770From: Neil W. BlevinsAug 28, 1995 7:34 PM
You two seem to be having a quite a competition here. Sorry I don't have time to make a mesh for your little test, but I personally do a lot of fight scenes for animations. It might be a good idea to make a test involving some flying punches and kicks. That way I could see which program would be best for me to buy. I hope you'll put the results of your test on the forum, can't wait! – Neil 102226,3566
#187776From: Positron PublishingAug 28, 1995 8:02 PM
Can't Key Factory create a bowling scene? In your uploaded version of the ramp animation, the bowling pin is bouncing off of thin air at around frame 72. Brent