#WORLD BUILDER STORY
13 messages in this thread
Dear ASOFT Members,
There have been many messages and threads devoted to our World Builder
software. Some true, some totally false. I want to take a minute and answer
some questions and set the record straight.
1. The future of World Builder is secure. There are some people posting
messages that World Builder is an experiment and that future development and
enhancement is uncertain. This is FALSE. World Builder is being developed by a
whole team of fantastic programmers in Moscow. They are absolutely committed to
creating the best landscape development package in the world. Now and into the
future. This is what they do and they love doing it. World Builder was
originally developed as an in house tool by AnimaTek (Makers of Tetris, El Fish
and other games) to create outdoor scenes for their games several years ago.
Since then they have concentrated on interface and functional issues to
transform the utility called Land Editor (as it was known when it started) to
World Builder. Siggraph 95 was the first official showing of World Builder and
the whole AnimaTek team was very encouraged by the reaction of everyone who saw
it. Even now they are working up a list of enhancements for the Windows NT
version due out this year. We have talked about animated weather (snow, rain),
smoke, fire (imagine waving grasslands on fire) and waterfalls. We are also
looking for suggestions from our users for upcoming versions.
2. World Builder is not an IPAS. I take part of the blame for this
misconception myself because I have posted messages about World Builder in the
IPAS section of this forum. World Builder is as large in scope as 3D Studio
itself. It is a DOS stand alone product that works very well with 3D Studio
since it reads and writes .3DS files. World Builder is capable of importing
geometry, materials, mapping, lights, cameras and animation from 3D Studio.
World Builder can also export all of that back to 3D Studio. The important
thing to remember is that World Builder can function on it's own. It has it's
own modeling, materials editor, animation editor and renderer. World Builder
also comes with two IPAS routines for 3DS that allow Video Post to save ZBuffer
data for image compositing.
3. The introductory price of World Builder is $995. The MSRP is $1495. I have
seen messages posted that $995 is too high. I have seen messages that $995 is
too low. It is true that a landscape program can be had for $100 (Vista Pro for
example) but it is truly a case of 'you get what you pay for.' Vista Pro is a
fine program and worth every penny of $100 but it is not in the same league as
World Builder. Our targeted market for World Builder is graphic proffesionals
(people who make money by doing graphics) who need professional tools. This is
not everyone I realize but it is the market that we have chosen for this tool.
Some people have said that they will not buy World Builder at $995, that is
their choice but I find it strange that they are using 3D Studio. 3D Studio is
not the cheapest 3D program for PC's. As a matter of fact it's one of the most
expensive, but people pay the extra money because they see the extra value in
the tool. It's the same way with World Builder. There is nothing else like it.
It is the most advanced landscape creator on the market and the people who use
it feel that it is worth every penny of the purchase price (if not more). By
the way the introductory price will extend through 1995.
I have had a great time working with World Builder. I outgrew Vista Pro years
ago and for me this really fills the bill. I encourage anyone interested in
World Builder to download the sample images here on the forum and/or call us at
Digimation, toll free, 800-854-4496, and get the real story on the best
landscape program available anywhere.
David Avgikos
Digimation, Inc.
David,
>> Our targeted market for World Builder is graphic proffesionals (people who
make money by doing graphics) who need professional tools. <<
I totally agree and I wish people would stop whining about the price. To me
it's quite simple: if you think you can make money with it, buy it – if you
don't, look elsewhere (Vistapro). I think I can. However, there are still some
limitations of this first version which people should consider before buying.
Specifically, lack of alpha channel and fast anti-aliasing which won't be
addressed until the NT version.
>> I encourage anyone interested in World Builder to download the sample images
<<
And I encourage you to emphasize the need for a demo version to whomever needs
pushing <g>. I personally was having a blast in the first day I used it.
regards,
Martin
Hi Martin,
>>I wish people would stop whining about the price<<
Don't insult ASOFT members who voice genuine concerns about product pricing
by accusing them of "whining".
Brian Howarth
Here Here
"Carping" is an old english word which is far more aposite <gdr>
Grahame
Hi Martin:
I, too, am very impressed with WB. One of my clients has it and I'm always
impressed with the stuff he does using World Builder. I agree with you about
price whining. The ball is on the seller's side of the court and if WB doesn't
sell because at the price people don't see the value or competition gives a
better bang for the buck then WB will either conform or disappear. For now it
appears to have the throne. I would buy it if I did the kind of work requiring
such a tool, but right now I don't need it so for me the price at $50 would be
too high. I don't have Vista Pro either. <G>
One thing I did observe with WB, however, is it's lack of field rendering. My
client was in here yesterday to dump some renderings to betacam and I commented
to him about the jerky motion within the parts of the animation that were done
with WB. He told me that this was one of the limitations of WB and hopes to
soon have this improved. It was strange when the camera moved over the
landscape the landscape had that jerky motion and the 3DS objects composited
were smooth. Maybe he just didn't do it right but I wonder about this
shortcoming.
Dave,
Another voice in the frey….
WB is an incredible program. It's price/performance ratio is just about right.
I am restructuring my Reel to incorporate some WB work, nothing to much (10-15
secs),
that will be enough to cause a few, " what the hell was that!! ". Animatable
weather
or clouds, as Martin has stated, is a key feature to look forward to. I
believe the N/T version will be a must have.
Brendan G.
David,
oh, and BTW. Is WB 1.0 out yet. I'd like to get it ASAP, please.
Me first Martin, I need it worse than you. At least you have one you can run.
<g> David told me, about two weeks.
Terry
World Builder 1.0 (the software portion) is nearing completion now. I think it
will be done in a week. Now the manual is another story. It is obviously HUGE.
Tim Fourcade has been hired to do the job. Let's all petster him so that we can
ship 1.0 as soon as possible.
David – Digimation
>World Builder 1.0 (the software portion) is nearing completion now.
Oh, wow, you mean I don't even have 1.0? This is an incredible piece of
software in it's present incarnation — I can hardly wait for 1.0. I assume
those of us who have (.9?) will get 1.0 shipped when it's ready?
Hi Mike,
AWB 1.0 will go to everyone automatically. Those people who bought it from a
dealer, be sure to send in the registration card so that we know to send you
one.
By the way, 1.0 has field rendering, animatable lights, Vista DEM import and
some other goodies.
David – Digimation
Hi David,
Very cool!! Thank you so much for your excellent statement, it really does
set the record straight re. World Builder. The company I work for (Mass Media
Inc.) has done significant business with you in the past and I am confident
that we will probably purchase World Builder at some point. A Demo version
(please please!) would make it so much easier to convince my boss.
Brian Howarth
David,
I want to conratulate you and the AnimaTek perople on World Builder! I think
its a great program and the price is about right. I think most people are used
to software and hardware prices falling (we paid $5000 for the first IBM PC)
and for IPAS and other routines being much cheaper.
I do animation that is mostly outdoor shots for which WB fills a big hole and
just made life a LOT easier.
Several of us that have been discussing WB here are going to start posting
images to demostrate its outstanding capabilities. I just posted one after
working with the program less than a day. Also, why didn't Digimation post the
two sample flics here? I think they would have shown WB capabilities and
silenced the naysayers.
I think eveyone should look at the $35,000 cost for SGI Indigos and the high
price for Alias and realize what a good deal 3DS is and that we are fortunate
to have outside people like yourself support it. Now, how about a Renderman
module?
Again, great job!
Now, if I just had an NT version with a few quad Pentium 180's or P6's machines
to cut the render time to nothing…
Later! 🙂