CompuServe Thread

#WORLD BUILDER STORY

13 messages in this thread
#189147From: Digimation – David AvgikSep 5, 1995 9:03 AM
Dear ASOFT Members, There have been many messages and threads devoted to our World Builder software. Some true, some totally false. I want to take a minute and answer some questions and set the record straight. 1. The future of World Builder is secure. There are some people posting messages that World Builder is an experiment and that future development and enhancement is uncertain. This is FALSE. World Builder is being developed by a whole team of fantastic programmers in Moscow. They are absolutely committed to creating the best landscape development package in the world. Now and into the future. This is what they do and they love doing it. World Builder was originally developed as an in house tool by AnimaTek (Makers of Tetris, El Fish and other games) to create outdoor scenes for their games several years ago. Since then they have concentrated on interface and functional issues to transform the utility called Land Editor (as it was known when it started) to World Builder. Siggraph 95 was the first official showing of World Builder and the whole AnimaTek team was very encouraged by the reaction of everyone who saw it. Even now they are working up a list of enhancements for the Windows NT version due out this year. We have talked about animated weather (snow, rain), smoke, fire (imagine waving grasslands on fire) and waterfalls. We are also looking for suggestions from our users for upcoming versions. 2. World Builder is not an IPAS. I take part of the blame for this misconception myself because I have posted messages about World Builder in the IPAS section of this forum. World Builder is as large in scope as 3D Studio itself. It is a DOS stand alone product that works very well with 3D Studio since it reads and writes .3DS files. World Builder is capable of importing geometry, materials, mapping, lights, cameras and animation from 3D Studio. World Builder can also export all of that back to 3D Studio. The important thing to remember is that World Builder can function on it's own. It has it's own modeling, materials editor, animation editor and renderer. World Builder also comes with two IPAS routines for 3DS that allow Video Post to save ZBuffer data for image compositing. 3. The introductory price of World Builder is $995. The MSRP is $1495. I have seen messages posted that $995 is too high. I have seen messages that $995 is too low. It is true that a landscape program can be had for $100 (Vista Pro for example) but it is truly a case of 'you get what you pay for.' Vista Pro is a fine program and worth every penny of $100 but it is not in the same league as World Builder. Our targeted market for World Builder is graphic proffesionals (people who make money by doing graphics) who need professional tools. This is not everyone I realize but it is the market that we have chosen for this tool. Some people have said that they will not buy World Builder at $995, that is their choice but I find it strange that they are using 3D Studio. 3D Studio is not the cheapest 3D program for PC's. As a matter of fact it's one of the most expensive, but people pay the extra money because they see the extra value in the tool. It's the same way with World Builder. There is nothing else like it. It is the most advanced landscape creator on the market and the people who use it feel that it is worth every penny of the purchase price (if not more). By the way the introductory price will extend through 1995. I have had a great time working with World Builder. I outgrew Vista Pro years ago and for me this really fills the bill. I encourage anyone interested in World Builder to download the sample images here on the forum and/or call us at Digimation, toll free, 800-854-4496, and get the real story on the best landscape program available anywhere. David Avgikos Digimation, Inc.
#189169From: MARTIN G FOSTERSep 5, 1995 11:02 AM
David, >> Our targeted market for World Builder is graphic proffesionals (people who make money by doing graphics) who need professional tools. << I totally agree and I wish people would stop whining about the price. To me it's quite simple: if you think you can make money with it, buy it – if you don't, look elsewhere (Vistapro). I think I can. However, there are still some limitations of this first version which people should consider before buying. Specifically, lack of alpha channel and fast anti-aliasing which won't be addressed until the NT version. >> I encourage anyone interested in World Builder to download the sample images << And I encourage you to emphasize the need for a demo version to whomever needs pushing <g>. I personally was having a blast in the first day I used it. regards, Martin
#189333From: Brian HowarthSep 6, 1995 6:59 AM
Hi Martin, >>I wish people would stop whining about the price<< Don't insult ASOFT members who voice genuine concerns about product pricing by accusing them of "whining". Brian Howarth
#190471From: Grahame NaylorSep 12, 1995 1:45 PM
Here Here "Carping" is an old english word which is far more aposite <gdr> Grahame
#189345From: Don LandisSep 6, 1995 9:23 AM
Hi Martin: I, too, am very impressed with WB. One of my clients has it and I'm always impressed with the stuff he does using World Builder. I agree with you about price whining. The ball is on the seller's side of the court and if WB doesn't sell because at the price people don't see the value or competition gives a better bang for the buck then WB will either conform or disappear. For now it appears to have the throne. I would buy it if I did the kind of work requiring such a tool, but right now I don't need it so for me the price at $50 would be too high. I don't have Vista Pro either. <G> One thing I did observe with WB, however, is it's lack of field rendering. My client was in here yesterday to dump some renderings to betacam and I commented to him about the jerky motion within the parts of the animation that were done with WB. He told me that this was one of the limitations of WB and hopes to soon have this improved. It was strange when the camera moved over the landscape the landscape had that jerky motion and the 3DS objects composited were smooth. Maybe he just didn't do it right but I wonder about this shortcoming.
#189202From: Brendan GallagherSep 5, 1995 1:44 PM
Dave, Another voice in the frey…. WB is an incredible program. It's price/performance ratio is just about right. I am restructuring my Reel to incorporate some WB work, nothing to much (10-15 secs), that will be enough to cause a few, " what the hell was that!! ". Animatable weather or clouds, as Martin has stated, is a key feature to look forward to. I believe the N/T version will be a must have. Brendan G.
#189203From: MARTIN G FOSTERSep 5, 1995 1:46 PM
David, oh, and BTW. Is WB 1.0 out yet. I'd like to get it ASAP, please.
#189234From: Terry MillerSep 5, 1995 4:30 PM
Me first Martin, I need it worse than you. At least you have one you can run. <g> David told me, about two weeks. Terry
#189279From: Digimation – David AvgikSep 5, 1995 7:47 PM
World Builder 1.0 (the software portion) is nearing completion now. I think it will be done in a week. Now the manual is another story. It is obviously HUGE. Tim Fourcade has been hired to do the job. Let's all petster him so that we can ship 1.0 as soon as possible. David – Digimation
#189383From: Mike KelleySep 6, 1995 11:57 AM
>World Builder 1.0 (the software portion) is nearing completion now. Oh, wow, you mean I don't even have 1.0? This is an incredible piece of software in it's present incarnation — I can hardly wait for 1.0. I assume those of us who have (.9?) will get 1.0 shipped when it's ready?
#189407From: Digimation – David AvgikSep 6, 1995 2:45 PM
Hi Mike, AWB 1.0 will go to everyone automatically. Those people who bought it from a dealer, be sure to send in the registration card so that we know to send you one. By the way, 1.0 has field rendering, animatable lights, Vista DEM import and some other goodies. David – Digimation
#189332From: Brian HowarthSep 6, 1995 6:59 AM
Hi David, Very cool!! Thank you so much for your excellent statement, it really does set the record straight re. World Builder. The company I work for (Mass Media Inc.) has done significant business with you in the past and I am confident that we will probably purchase World Builder at some point. A Demo version (please please!) would make it so much easier to convince my boss. Brian Howarth
#189421From: Mark D. PippinSep 6, 1995 5:00 PM
David, I want to conratulate you and the AnimaTek perople on World Builder! I think its a great program and the price is about right. I think most people are used to software and hardware prices falling (we paid $5000 for the first IBM PC) and for IPAS and other routines being much cheaper. I do animation that is mostly outdoor shots for which WB fills a big hole and just made life a LOT easier. Several of us that have been discussing WB here are going to start posting images to demostrate its outstanding capabilities. I just posted one after working with the program less than a day. Also, why didn't Digimation post the two sample flics here? I think they would have shown WB capabilities and silenced the naysayers. I think eveyone should look at the $35,000 cost for SGI Indigos and the high price for Alias and realize what a good deal 3DS is and that we are fortunate to have outside people like yourself support it. Now, how about a Renderman module? Again, great job! Now, if I just had an NT version with a few quad Pentium 180's or P6's machines to cut the render time to nothing… Later! 🙂