#Love my Amiga!!
17 messages in this thread
>Some people clint to their Amigas until the very end.<
Hey there – I've still got an Amiga 1000! I still think Shadow of the Beast is
one of the best games ever made. The thing still runs though – it was ahead of
it's time really. Anyone remember Sculpt 3D raytracing a sphere in about 3
hours? Ha Ha (sounding like Martin from the Simpsons) Oh the Memories….
DM
Dave,
>> I've still got an Amiga 1000! <<
So do I! It's still functioning quite well as the braincenter of my 8 trk MIDI
studio. I even have the original Timex/Sinclair (I believe this was the first
widely sold home computer?) I bought that came with a whopping 2K! of RAM. For
graphics and music, the Amiga 1000 really WAS way ahead of it's time.
Terry
Dave, I *started* learning about 3D with Sculpt on an Amiga 500 in 1986.
That Sphere-dude juggling the globes on TV was just too much for me. I HAD to
learn about it.
Many great memories of those days…
-Alan
I wonder how many 3Dser's started with the Amiga — I bought the second Amiga
sold in Nevada (had to wait two months for it!). I finally sold my last Amiga
to a TV station when it became possible for me to chromakey better using my PC.
My first introduction to 3D graphics was Hash's Animation Studio, or something
like that. Took me about 24 hours to generate the head of a dinosaur, and when
the jaw moved the @#$% thing pivoted at the middle so it went up into the head!
Probably quite a few…
My dual-floppy Amiga 500 had 1Mb of RAM and my biggest dream was a 20Mb hard
drive that also came with 3 more Mb's of RAM! 1200$!! Never got it, though. Had
a lot of fun modeling (didn't have enough RAM to render!) with Sculpt 3D. I'll
never forget those days…
-Alan
I started with a Vic 20, and its paint package, can't rember what it was
called when I was eight, a little latter I got a expansion thing for it which
boosted it to 16K ROFL,
Then with the amiga it was animating frame by farm with D' Paint 2, I could
make aboput 30 frame with that memory and was stuck with 256 Pallettes,
Now I have a P133 with 28 megs of Ram and loads of other stuff (Thank God),
the amiga limits used to drive me crazy, anyone remember how it use to destroy
floppy disks for the hell of, and life without a harddrive!
Praise the stars for invetion of 3D's and big PC's and the Big G fro 3D
Studio, imagine if we all had to go back to the dark ages!, e.g. the C64 and
Sinclair Spectrum LOL, Mind you my Modem sounds like a C64 tape drive when it
talks to CIS!
No more dark ages, please!<g>
-Alan
Greg,
I had an Acorn Electron for my student computer in 1984-1985 — it was the low
cost version of the BBC computer sold only in the British Commonwealth. It had
pretty cool graphics which you mainly had to program in Basic/Assembler,
although there were software for games and possibly painting (I didn't have any
for paint). Maximum 16 colours, but you could right dithering programs to fake
more. The most annoying thing was loading/saving on audio cassette – I don't
think it had a floppy controller, even if I could've afforded the drive.
Eeek!
An Electron owner, I produced the launch(video, slides stage show etc.) for the
Electron and as a result ended up working for Acorn full-time. It didn't have a
drive controller but you could plug a complete expansion chassis in the back
which contained a 3.5 drive and 2 slots for ROMs. As far as I can remember the
cost of this gubbins was more than any sane person would pay for a 1gig HD now!
As an employee I had a double disc drive for the BBC micros I used the retail
of this 800kbyte monster was 750 ukp!!! I even had a 3D program for the BBC
wire frame only I did the shading in a paint package afterwards.
The Acorn range was available stateside but aimed purely at the educational
market, bases in Boston and Palo Alto. However we were just getting going when
Apple and IBM decided to have a price-fight in education… Acorn Inc. got
caught in the cross fire !
If we are going into the dark-ages I have pinned to the wall by my desk my
first computer – an MK14. This was produced by the precursor company for both
Sinclair and Acorn. If I could have afforded another 1/4 k of ram I would have
doubled the memory !
I'll stop this know or everybody will start reminiscing and we'll be back to
the Analytical Engine before we know it.
Grahame
Grahame,
ah …., nostagia isn't what it used to be, eh? <g>.
>> As an [Acorn] employee I had a double disc drive for the BBC micros <<
bloody luxury! You were lucky. My first computer was an abecas made out of 18
lumps of gravel and some rusty old barbed wire. Them were the days …. <G>.
Seriously, thanks for the memories. I wondered what had happened to Acorn. They
had a great procedural basic that was much better than any other micro's. I
wrote some cool apps with that. I did a lot of work with ICL (1900's, 2900's
etc) mainframes. They seem to be in the PC clone business now.
>> I'll stop this know or everybody will start reminiscing and we'll be back to
the Analytical Engine before we know it. <<
too late <g>.
Don't Acorn make the Archemidis now, I read in a magazine that theres big
plans for that machine and that you can mulity process loads of chips on the
same board and that it was going to take on SGI!
Or perhaps I was dreaming, I really should take some time off!
"the Dark ages" was when we would spend 5 mins loading software of the tape
drive and there was only a 50/50 chance of it working, you had to make sure
no one plugged anything in while it was loading, and the graphics!!!! Any one
remeber Manic Miner?
Matt:0
Matt,
>> Don't Acorn make the Archemidis now… and that it was going to take on SGI!
<<
you've got me there. I dunno.
>> Any one remeber Manic Miner? <<
vaguely. "Frogger" was a lot of fun on the Electron and Beeb !
As a BBC man, remember the original Elite!, thats still one of the best games
of all time, probaly the first 3D experince I had.
Kind of a Star Wars revolution in the Games Industry,
Matt 🙂
(go to Elite Level)
>> Oh the Memories….<<
Memories I wish! My partner who is the video end of my business still insists
on his Toaster setup for editing. I just sent him some flics to use on a
project. He converts them to Anim format to use on the Amiga. I took him to
siggraph to look at Razor Pro. "Well maybe the PC is the way to go…" he says.
It seems Amiga users are loyalists to the end.<BG>
BIll -Triffet Animation Co.
> I took him to siggraph to look at Razor Pro. "Well maybe the PC is the way
to go…" he says. <
How cruel! <g> You may have shattered his whole perception of reality. Oh
well, adapt or die.
— James — Choreo Motion —
>>How cruel! <g> You may have shattered his whole perception of reality. Oh
well, adapt or die.<<
Just today I saw a Computer Shopper Magazine on his coffee table… There is
hope! <BG>
>Hey there – I've still got an Amiga 1000! I still think Shadow of the Beast is
one of the best games ever made. The thing still runs though – it was ahead of
it's time really. Anyone remember Sculpt 3D raytracing a sphere in about 3
hours?<
I still have my A1000 with 1080 and 1010 in the basement. Probably still works.
I started with Eric Grahms PD raytrace program that did robot juggler, imagine
having to model everything with spheres using text files for coordinate input.
Sorta like a metaballs modeler without the skinning ability. I also spent some
time with Sculpt 3D and Silver before it became Turbo Silver. Sculpt always
looked plasticy like most ray tracers.