#Animation rates
12 messages in this thread
To All,
I'm trying to put together a report for my employer on the cost of creating
computer animation. Does anyone have any facts or figures regarding the lowest
and highest animation rates in the industry.
Thanks,
Don
Don,
around here (LA, Ca) 3ds day rates per animator are around $500-$800. For SGI
(Alias/Wavefront/Prisms/Renderman) work $1100-$1400.
Martin,
Thanks for the info so far. What are the approximate rates per second for a
completed animation (looking for a range from low end to high end). I heard
figures ranging from around $2000 to more than $5000 per second. Does that
sound accurate.
Thanks again,
Don
Don,
>> approximate rates per second for a completed animation …. I heard $2000
to more than $5000 per second. <<
As a freelancer I remember ranges of $100 to $300, larger companies are more
like $2000 to $9000. SGI rates for equivalent work would be probably 40%-60%
more, or up to $14000. High end film effects would make even these numbers look
like small change, especially where custom software has to be written. Really,
the sky's the limit (or the budget) but bids are mainly based on animator days
rather than price per second.
Don…
Your request will be hard to fill if I read it right. Animation is a product
of the material (i.e. the design, modeling & rendering). Spinning a cube in
front of a solid color screen is somewhat trivial, add zooming and camera fly
bys, then maybe add animation within the six sides of the cube and perhaps
import live video behind the cube… the whole thing gets far more complicated
(and expensive) to create.
I don't have their numbers here at home, but you could call Cambridge
Electronics in Boston, Massachusetts or Kaliedoscope out in Ohio and they can
maybe give you some serious ideas on commercial pricing. If you'd like the
numbers, I can post them tomorrow.
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Are you a big fish going after the little fish? I think with 3DS'ers its the
other way around. <G>
Alex
Alex…
Sometimes my big fish gets distorted in the move from TAPCIS to Windoze
programs <G>. And yes, it's a biggee chasin' a little guy (typical food chain)
except in the case of man bites dog <BG>!
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Mike,
>> big fish gets distorted… <<
Or you got eaten by the Big fish. ie hired by Lucas et al. <G>
Ciao,
Alex
Mike,
I was looking to get a general price range on the cost of producing computer
animation. Being a 3DS user since Version 1 was released, I know how time
consuming and meticulous computer graphics work can be. Being that our
department produces all of its animations in-house, sometimes I'm not really
sure that our upper management fully appreciates the savings to the company.
I'm also trying to dispel the myth (at least in my company) that computer
animators are mostly a bunch of grown men playing with hi tech toys. The people
at the top of the corporate ladder understand one thing more than anything and
that's $$$. If I can show them that doing computer graphics in house using 3D
Studio can not only be an invaluable tool in training and architectural
visualizations, but actually save them time and money, I won the battle. So
yes, if you get a chance, please post the numbers that you have.
Thanks
Don
Nice fish! Are you a fellow scuba diver?
Tyler…
<<< Nice fish! Are you a fellow scuba diver? >>>
Nah, I chase them with hooks/line! Haven't strapped on a tank since the 60's
and I regret not keeping it up every once in a while 🙁
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