#using aaplay.lib & dll
4 messages in this thread
I have an application that reads other file types and cuts them up as SNES
sprites. I am just starting to add the fli/flc player and I can't get my app to
link cause it can't find the aa<funcs>() like aaOpen(). etc. I am using BCW4.51
and I have the aaplay.lib in my project list. I am also loading aaplay.dll with
a LoadLibrary() call. But the linker can't find the aaplay stuff. … It must
be something simple and stupid… sure could use help…
PS… i DO have the Anim Support LIbs v2.0…
Thanks in advance…
Hi Phil,
Are you producing a C++ application? If so, the compiler name mangling could
get in the way of things. You should wrap the aaplay header file with an
extern "C" declaration.
– Grant
-Grant Blaha [ADESK]
>> You should wrap the aaplay header file with an extern "C" declaration.
I am not creating a C++ application. Shouldn't need the wrap should I ?
Linker can't find aaOpen();
ps… thanks for the pronto response.. really appreciate it!
Glen…
Turning off "CASE SENSITIVE EXPORTS AND IMPORTS" in the bcw4.51 options
| Linker settings did the trick.Then Linker now can find aaOpen().
Not sure why. Any light shed would be helpful….
Thanks again…