#MAGIC
13 messages in this thread
I've just purchased Magic ipas. I was viewing the examples and in
the one called "Magic_4.3ds" there was a box with a process called
FMAGIC_I.AXP. However, installation disk doesn't contain this process.
Anybody knows what's the matter?
Thanks,
Francisco.
Francisco,
There was a small oversight when the .3DS file was saved for the distribution
disk. Simply load the MAGIC4_I.AXP and you should be up and running in no
time. If you've got any more questions don't hesitate to call David or me at
Digimation at (504) 468-7898.
Enjoy
Beau
Thanks,
I figured it was something like this.
By the way, one question: in the starship explosion in one of the example
flics, how do you do the blasting?
How was the sample animation of the magic dusting the letters, and coating them
with glitter?
Was only Magic used, or was it a combination of magic and LenZfx?
>>How was the sample animation of the magic dusting the letters, and coating
them with glitter?
Was only Magic used, or was it a combination of magic and LenZfx?<<
I didn't see that sample. Where is it?
>>I didn't see that sample. Where is it?<<
On the Demo CD from digimation. I got it at Siggraph.
>>On the Demo CD from digimation. I got it at Siggraph.<<
Thanks.
I wonder if we'll see it someday here in Spain.
Do you already have Magic? I can talk you through this one.
>How was the sample animation of the magic dusting the letters, and coating
them with glitter?
Was only Magic used, or was it a combination of magic and LenZfx?<
>Do you already have Magic? I can talk you through this one.<
I'd be interested in some tips also. The glitter seems to be a glow or hilite.
I assue I can use LenZFX to add that. Not sure when to use magic2, magic3 or
magic4. What are the differences? I know some people said magic3 had bugs.
The "2", "3". & "4" coincide with the release of 3DS you are using. Eahc has
features that are optomized for it's version although all will run under R4.
There
was a change between 3 and 4 which had somthing to do with "life span" and
particles released when creating an effect like a bomb-fuse. You'll have to
bare
with me, I don't have all this info in front of me. I will check back,
perhaps later
today and fill you in further.
Lee
>>Do you already have Magic? I can talk you through this one.<<
Yes, but i've purchased it two days ago, so i'm not very skilled at this
ipas. Perhaps you can tell me some tips. Thanks.
As long as you get a grasp of controlling the duration of the effect and how
many particles are released on each frame you should have no problem.
One of my favorite things to do is to create custom gradients 1 pixel high
by (?) the number of frames in your effect and use this as your AXP
material.
This gives you absolute control over the end result. BTW this means of color
control works with all AXP materials.
Please feel free to post any questions reguarding specific problems/questions
to me.
Lee
Thanks for responding,
Francisco. Spain.