Bug-fix version A-Studio
12 messages in this thread
Just received what I assume to be the Anim-Studio bug fix upgrade. However, the
packaging order and cd-rom state that it is EXCHANGE AA Studio R1. Since it
states R1, can you confirm that this is the bugfix version, since it seems odd
that it would not be renamed something like R1c1. Anyway, before I go off on
this bug-fix, I had better wait till you all confirm that it is the bugfix —*
j
>> the packaging order and cd-rom state that it is EXCHANGE AA Studio R1.
Since it states R1, can you confirm that this is the bugfix version, since it
seems <<
there are a couple of quick ways we can tell if you have the c1 update or not.
if you have a CDROM of the program, does it have our hero on the CDROM or is
the CDROM blank? also, on the disks or CDROM is a number of format:
YYYYY-xxxxxx-0100 or YYYY-xxxxxx-0101. if the number has the 0101, then you
have c1.
-dave
Well, it is 0101. It seems as if the most principal issues for my application
were not resolved. I work at video output resolution, therefore animators who
require full-screen graphics intended for video output are going to have a
difficult time of it. Even at 640×480 the software collapses. Just starting a
new 1 frame piece at 640×480 I observed the following: A) Program is unable to
keep up with even moderate brush movement. But what it does, instead of just
lagging, is complete the gestures with straight lines. B) Surround bounding box
takes an absurd amount of time to execute a move or manipulation. So for the
most rudimentary and most often used animation tasks, the program is unusable.
Mind you, these were performed with only one nearly blank frame. So, I tried
loading a TGA stream at 752×480 (similar to the res that most of us 3-DS folks
work at. SNorezzzzzville. Then, trying to execute the simple everyday all day
plinky ta plinkiteee activity that I dearly love – FORGET ABOUT IT! Okay, so I
seeeeeez, must be something wrong with my configure, so i deleted and installed
on totally different system that is a scorcher on all apps Windows or DOS. Same
dissapointment. Then later last night I was at an other location where they
were having the same problems. For your info, the systems i installed on were:
Dx66 EISA SCSI 32MG RAM and 16MG RAM on controller with 120mg Swap DISK and
after uninstalling reinstalled on P90 PCI 64MG RAM 250MG Swap DISK. Dave, just
watching the software load and unload and wondering what kind of problems it is
having handling memory. It is my opinion that at video output res the program
is non-functional. I have not experienced any of these problems with Painter,
Elastic Reality or WinFX. Sincerely sorry that my findings are such, but it is
what it is. Jeffrey
>> that at video output res the program is non-functional. I have not
experienced any of these problems with Painter, Elastic Reality or WinFX.
Sincerely sorry that my findings are such, but it is what it is. Jeffrey <<
heck, Jeffrey, no apology necessary. the program will not satisfy everyone's
tasks. Windows 3.x isn't the fastest operating system either. Win95 version
shipping soon promises much faster processing also. but i agree, at 640×480
there are several applications which require more power at the code level.
-dave
Dave <<the program will not satisfy everyone's tasks>> Everyone working in
video output res requirement are then left out in the cold. I don't get it! The
programs I mentioned handle video streams or single frame very well. Seems like
Anim-Studio has essential code problems at the core. The limitations I have
observed are fatal. Remembering the words back at the Nov. R4/Anim-Studio
roll-out seminar: This was supposed to be the companion for 3-DS we were all
waiting for. HEY!!! Maybe the boyzzzzzzz from Ani-Pro can dig into their
Meistercode Pouch and take ANi-Pro up to 24bit. It's got all the features. Or
— dig way back down into anim-studio and start from scratch, going to school
on how those other programs are handling memory and queues. I'm bummed. Jeffrey
I attempted to do a 30 sec simples line drawing schematic animation for a
client over the last two weeks using AS– It's a complete DOG- Some really
great ideas and features- but only if you have a few months to complete your
project as you wait for the program- I have the c1 update and it's hard to
tell between crashes there's any difference. Here's a short list of
complaints-
1. Every time I attempt to select with the selection box it goes one pixel
down and one pixel right farther then I choose?
2. Even the simplest task, such as the one just mentioned on a one frame
animation takes 10 times longer then any other program I use-
3. Ever tried using the Grid? I can have the cursor directly over a grid
point and it still jumps to some other point, usually above or to the left-
Memory requirements are ridiculous- I'm running on a Pentium with 32 megs, if
you preform a time operation such as filling the same area on 60 frames, after
about 15% done it begins to page to the disk! Go get lunch,heck go home and
sleep come back tomorrow! Why doesn't it update the frame and then clear the
memory for usage by the next?
4. CRASH ! I use it both at home and at the office- Home P90 with Win 95-
Office p100 Win3.1- both crash on a regular bases.
On the wish list side of things for future releases (besides speed)- it would
be nice to have mor control over the action path- You can adjust the movement
path with mutiple points- seemingly keyframes- but you can's adjust all the
other actions at these same points- Also the creation of sequential targas is
really slow- (have a mentioned how slow this program is already) Next time I
will either work in Pro or fake 2D in 3d Studio- Either oneof those would be a
hell of a lot less painful then this last project was with Animator Studio
not knowing what your system configuration is, it's hard to gage what the cause
of the problems are. c1 is very stable… and being a person who installs and
configures the program on system, i find that more than 75% of the problems
result from folks trying to install the program without adequate resources or
configuration for this application
a quick example… you mention in 4. that AAS crashes in Win95 and also
Win3.1… AAS has no business being loaded on Win95. and don't get me started
on Win95 problem. <g> suffice it to say, the advice i offer to folks about
"wait a while" applies as much to OS's as it does to applications which run on
OS's. admitedly, Win3.1 is not capable (with its own limitations) to handle
certain file sizes… and most programs folks try to compared AAS with do not
do the same things… there is very little if anything which maintains a 24-bit
lossless codec for zero degredation AVI editing. apples and oranges. when folks
say "it doesn't behave like program X or program Y"… it usually tells me they
have haven't studied the program enough to see the differences. how many "paint
over time" current Windows applications are there which use keyframed filter
inks. not too many.
i won't say you're wrong, Doug… that isn't my goal. i will simply say that
it's not a black and white analysis, the task qualifies the adequacy of the
applies program and environment, and for many applications it kicks. if you're
looking to handle larger frame counts and higher resolutions… the Win95
version (shipping very soon and free to Win3.1 registered users) will improve
performance dramatically.
>> On the wish list side of things for future releases (besides speed)- it
would <<
these have been forwarded to the right people. thanks.
-dave
>> waiting for. HEY!!! Maybe the boyzzzzzzz from Ani-Pro can dig into their
Meistercode Pouch and take ANi-Pro up to 24bit. It's got all the features. Or
<<
personally, i would love to see a 24-bit version of Animator Pro come out…
even if it meant just version 1.4 (everything as it is now but with 24-bit
support). hard to say what will happpen, but there are few who would argue that
AniPro's speed and ability to handle 4000-frame animations continues to make it
a pixelmonster. i don't think "or"… i think "and".
-dave
Well, Dave, Ani-Pro taken to optional bit-depth (even 16 but 24 would be
sublime) would give us the 2-D added power to interface with 3-DS and/or simply
have greater .PAL freedom when needed. Naturally, that would have meant that
Ani-Pro users would all upgrade and newcomers would be more than thrilled. From
an overview, based on the packaging of Anim-Studio, it's lack of performance,
failure to incorporate many of the indespensible features of Ani-Pro and it's
failure to even run with moderate stability, there is a huge gap ready to be
filled. There are teams upon teams of animators out here waiting for the next
move… and we don't want to spend 10G on hi-end vector (I don't even like the
look, too refined). So, while you are thinking "and" rather than "or" you might
give a thought to "what". 🙂 Jeffrey, getting by one frame at a time
>> (I don't even like the look, too refined). So, while you are thinking "and"
rather than "or" you might give a thought to "what". 🙂 Jeffrey, getting by one
frame at a time <<
what? (how was that?) <gg>
-dave
<<what? (how was that?) <gg>>> MAKE IT REAL… COMPARED TO WHAT (;-| jeffrey
the Win95 version will ship shortly. lt me think about "what" when it gets to
you. 😉
-dave