CompuServe Thread

#Sheilds IPAS

9 messages in this thread
#191296From: Zac RymlandSep 17, 1995 4:46 PM
If anyone could help me out here I would appreciate it! I recall seeing some images of an IPAS that produced energy shields similar to those found in Star Trek. If any one has a lead as to what the IPAS is called and/or who distributes it, it would be a great help. Thanks in advance. Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#191303From: Stephen C. LevySep 17, 1995 6:09 PM
The 3D Studio Special Effects (New Riders Publishing) book w/CD-ROM includes a Shield_I.AXP that may well be what you're looking for. SCL
#191471From: Zac RymlandSep 18, 1995 4:55 PM
Stephen; You are a life saver, that is just what I was looking for, although I must admit I got pretty good results with traditional techniques. Anyway, thanks. Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#191478From: Stephen C. LevySep 18, 1995 5:28 PM
Yeah, you may've seen the thread about how most IPAS effects CAN be done the hard way. Looked to me like that one could be duplicated with animated maps, but maybe it's easier. In my early days of 3DS, before I got into IPAS collecting, I used 180 omni lites to make a series of glows. Took me all day to set up the on and off KFs! But glad I could be of assistance. SCL
#191638From: Zac RymlandSep 19, 1995 1:03 PM
Stephen; I know what you mean about doing things the hard way, and about collecting IPAS routines. To many to even keep track of <G> _not complaining_. In this case though it may be easier to do the energy shield the traditional way. The IPAS seems to have a bug in how you control the point from which the effect starts. As far as traditional techniques, an omni light located just above a sphere where the effect should start from and a shiny material with 100% falloff transparency on the sphere seems to do the trick pretty well. Then just key in the ups and downs of the omni's intensity… There is always a dozen way to skin a cat. Very easy. Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#191655From: Stephen C. LevySep 19, 1995 3:39 PM
Yes, that's about the same method I thought of as well. Didn't know about the bug in Shields, tho. When I bought that book, I just copied *.?XP into my Process path — Haven't ever actually used that one, so that's good to know. Thanx for the tip! SCL
#191679From: Zac RymlandSep 19, 1995 6:11 PM
Stephen; Actually, as it turns out Shield_I.AXP does such a nice job at created _real_ looking energy shields that I figured out away around the bug. Once you get the point of impact at a known location I link a dummy object to the sphere at that point. Now I can rotate the sphere to my hearts content and still know where the point of impact is. Just thought you'd be interested. Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#191731From: Stephen C. LevySep 20, 1995 12:49 AM
Thanx! I'll file that away in my trove of work-around lore. SCL
#191376From: Jeffrey I. ReisnerSep 18, 1995 7:21 AM
Hey Zac, Call Jim Lammers at Trinity….He is distributing the plug-ins from Sisyphus. I think one of their new particle system plug-ins will do what you want. You can contact Jim @ 816.525.0103……Good luck…..<jir>