CompuServe Thread

Help with Video Post

4 messages in this thread
#191024From: Darrin StrosniderSep 15, 1995 3:54 PM
*Technical Support Needed* I am a registered 3DS R3 user. Recently, I have had an opportunity to experiment with the Video Post function. I have followed the "Galactic Ripple" tutorial line by line, and have gone through it 3 times from scratch with the same results: When rendering, it goes as far as frame 0 where it goes to encode the 256-color image and then generates the message: "Cannot create temporary file: C:\3ds3\temp\$FLIW1$.TMP" I have made sure that I have ample disk space and that the c:\3ds3\temp directory exists. I have completely erased and reloaded the 3DS software and have achieved the same results. I am running 3DS R3.0a on a Toshiba 4800CT laptop computer with DOS 6.21 and 16Mb of RAM. I can render flics without video post and they render fine. In fact, I even reset the system, created a 20 frame file with only a camera. I then went to video post, put "stars.ixp" in the first entry, used the "KF Scene" in the second entry and got the same results. If I take out "stars.ixp" it seems to render without this error, making me think the problem might be with the "stars.ixp" entry. PLEASE- What am I doing wrong?
#191807From: Brian Rudolph [Adesk]Sep 20, 1995 11:28 AM
<<"Cannot create temporary file: C:\3ds3\temp\$FLIW1$.TMP">> 3D Studio can use a lot of disk space, much more than people realize. Try clearing off more disk space and see if that solves the problem. More likily, though, something is preventing 3D Studio from writing to the hard disk. Ususally a memory conflict of something. I have included instructions below to show you how to "strip your system" and diagnose whether you have a memory conflict. Clean boot the system as described below and then see if the problem still happens. -Brian Title: Clean system boot; diagnostics for memory conflict… Description: To confirm that the problem is caused by a memory conflict, re-start the computer with simplified settings (a 'stripped system') and see if the problem goes away. For DOS-only computers, a stripped system means that the computer is rebooted without terminate and stay resident (TSR) programs nor device drivers that are not absolutely necessary for the operation of the operating system and computer. The Autodesk program should also be configured for VGA display if possible, to rule out display driver conflicts. To reboot into a stripped system for 3D Studio and Animator Pro, change the system files as follows: CONFIG.SYS should contain only: FILES=40 BUFFERS=20 AUTOEXEC.BAT should contain only: PATH=<your path> PROMPT=<your prompt> You may want to use the DOS SYS command to create a bootable floppy for this trouble-shooting exercise and place these simplified system files on the diskette. Or, you may edit the existing CONFIG.SYS and AUTOEXEC.BAT files currently on the hard disk (make back-up copies first). Make sure you have a bootable DOS floppy on hand, just in case the computer has trouble rebooting. Note: Quarterdeck QEMM users may find it helpful to review the QEMM trouble-shooting documentation and use the Analyze utility to track down memory conflicts. Trouble-shooting: If the program now operates correctly, the next step is to determine which program or driver in your system files is causing the conflict. Edit the CONFIG.SYS and AUTOEXEC.BAT files, adding one device driver or TSR command at a time, rebooting, and starting 3D Studio/AAPRO until the error reappears. When the error happens, the last item you added to the configuration is probably the trouble maker. Once we know which drivers are conflicting, we can determine the proper course of action. If you are using special display adapters (for example, a Targa frame buffer), you should check the documentation that came with the display driver to see if special memory settings or EMS exclusions are needed.
#192042From: Darrin StrosniderSep 21, 1995 10:00 PM
Thanks for your input! In parallel to you suggesting this, I decided to put FILES =40 in my CONFIG file and it worked! (Please see my complete explaination under a "Help Please" note posted in the messages section). One question- *WHY* would I have success in rendering a flic using the "Render View", but not with rendering it as a single queue entry in the Video Post area?!? Weird. . . Thanks! -D
#193845From: Peter RichardsOct 3, 1995 7:24 PM
It could be that when in Video Post the computer has more files standing open, than when you do a straight render, pushing it over the 'open files' limitation. maybe? -Peter