CompuServe Thread

#Problem w/ .flc as Tmap!

6 messages in this thread
#191835From: ““`Sep 20, 1995 2:24 PM
Jonas, I'm working on a 30 second animation in which I've got a poster on a tripod that has several animated texture maps (I'm basically projecting video onto a blank poster). The poster features a talking head. I am using 5 different .flc files as maps which range in length from about 2 seconds up to about 10 seconds. Because the poster is mapped with several different .flc's I am rendering this project in chunks, one chunk for each .flc used. As I understand it, the .flc file will always start at frame 0 no matter where I start rendering in my animation (i.e., if I render frames 0-9 of my animation I will get frames 0-9 of the .flc texture map. However, if I render frames 10-19 I will *still* get frames 0-9 of the .flc texture map). I am running into 4 problems: 1) This is making it very difficult to work with this large animation. I would like to be able to render various groups of frames at different times, without having to worry about matching my render batches with the starting frames and lengths of the .flc texture maps. 2) Because I have 5 different .flc's (the largest is about 62 megs) I either have to: * Save the animation 5 times, once for each map applied to the poster, or: * Save the 5 texture maps in one HUGE flic, say, 175 megs, and render the entire 5,000 frame animation at one time (which is not practical for me) or: * Remap the poster to render each new segment. 3) It seems as though the .flc is not starting at frame 0, but somewhere in the middle!!! This is throwing it out of sync with the rest of the animated objects in the scene. 4) I can't do network rendering because there is no logic to let the slaves handle the .flc frames sequentially. If I am off base with any of this, please tell me. Also, if I can use a .AVI or QuickTime file as my texture map I could eliminate (all?) these problems. Be there an IPAS to allow me to do this? Do I have to wait for MAX? Desperate in Aptos, Scott Sorkin White Shark Systems "My interest in desperation lies only in that sometimes I find myself having become desperate. Very seldom do I start out that way. I can see of course that, in the abstract, thinking and all activity is rather desperate." Willem de Kooning
#191882From: Jonas Ruikis [ADESK]Sep 20, 1995 8:50 PM
Hi Scott, It seems that you have 2 basic problems. << 2) Because I have 5 different .flc's (the largest is about 62 megs)..or.. in one HUGE flic, say, 175 megs >> For this, I may suggest that you search on the keyword SMACKER. Review the flic file comparisons. << 3) It seems as though the .flc is not starting at frame 0, but somewhere in the middle!!! >> This sounds like you may be describing palette shifts. (?) If so, please review the 3DS Ref Man – Custom Palette on pg 8-116..119. jonas[adesk]
#192193From: Joseph Giannasio ASep 22, 1995 10:53 PM
Scott, First of all flics as t-maps will use the same frame number as the rendering then repeat ie: a ten frame flic will render frame ten on key frame ten and frame 0 on frame 11, second I would save your flics as sequential .tga's or .gif's and then the same would apply. You can take the flic's into ani-pro string them together then save them out as .gif's, remember that frame 1 in ani-pro is frame 0 in the keyframer, and if you don't want the animated texture to begin right away leave blank frames in the begining. If you can network render save the sequence out as .gif's or .tga's then compile them in ani-pro and make them one pallete Good-Luck
#192313From: Craig 7Sep 24, 1995 10:41 AM
Scott, I am experiencing some of the same quirks as you describe. I have been trying to use a FLC file as a self illumination map, and the resultant 3ds Flic has the mapping Flic starting somewhere in the middle, and seems to render some of the map Flic more than once, while not rendering some of the frames at all. I am using the custom palette mode, and it still happens, so that doesnt seem to be the answer. I've left a few messages around here and on other boards, I'll keep you posted if I get any great suggestions or come up with anything on my own. Good Luck Craig Fries
#192574From: ““`Sep 26, 1995 1:57 AM
Craig, Thanks for the note. I have switched over to using sequential .jpg files via an .ifl file. This is working swimmingly. I've abandoned .flc's as texture maps for now… If you discover any answers I'll look forward to hearing from you. Thanks again, Scott Sorkin
#192617From: Craig 7Sep 26, 1995 10:43 AM
Scott, I too have abandoned using flics as maps in favor of using sequential TGA files via .ifl file lists. It has solved all the problems I was having. I've noticed that a lot of the literature on the subject in the reference guide and tutorial is just plain wrong! Wish I would have looked into using .ifl's sooner, it has made everything much easier and has added another degree of control over the final output that wasnt there with flics. Glad to hear you found an answer to your dilemma, Craig Fries