CompuServe Thread

#PixelScript

9 messages in this thread
#2069From: Michael RiehleSep 29, 1990 12:45 AM
On the advice of some people over in AmigaVendor I just purchased Pixelations PixelScript. After beating my printer driver into submission (it would not allow PixelScript to print at the maximum resolution for the printer), I got it to work; and it works well. There were only three things which bothered me: 1) The manual failed to mention all of the ASSIGNs which were needed. This was frustrating when pieces of PixelScript did not function, which brings me to point two: 2) When PixelScript failed, it gave me no clue as to why it failed. It was only a lucky guess which allowed me to get it working. 3) Memory is _very_ tight in my one-meg machine with PixelScript running. I've got a feeling, though, that there isn't much you can do about this one. <sigh> That being said; the improvement in the print quality I'm getting out of my Panasonic KX-P1180 using ProWrite, ProScript and PixelScript is pretty impressive. It isn't a laser printer by any means, but it's a considerable improvement over what I was getting with ProWrite alone. This is one time when, in the end, I'm glad I took the advice I was given here. (Now if only I could find a _real_ driver specifically for the KX-P1180. The EpsonX driver doesn't seem to support some of the special features of the Panasonic printer.) MCR – San Jose, CA
#2102From: Jim VentolaSep 29, 1990 12:12 PM
What were the assigns that were needed to get Pixelscript to work? Were there any other undocumented things you could tell us about? (Sometimes writing up some notes and uploading them to the files area could be worthwhile in saving others the same trouble.) Thanks.
#2338From: Michael RiehleOct 1, 1990 10:20 PM
Jim, When PixelScript is installed, it creates a set of directories in the drawer you install it in. Each of these requires an ASSIGN. The device name is the same as the directory name. So: ASSIGN PxS: dh0:PxS ; The directory you installed PixelScript in ASSIGN PxSFonts: PxS:PxSFonts ASSIGN PxSFiles: PxS:PxSFiles . . . There were no other undocumented features or problems that I've run into so far. One thing I did find, though, is that it's worthwhile running of floppies without the hard disk mounted. This frees up enough memory to do real work. This only applies if you've only got a one-meg machine (I do). MCR – San Jose, CA
#2340From: Michael RiehleOct 1, 1990 10:20 PM
Jim, Actually, I did just think of one thing people ought to know. If you are using a Panasonic KX-P1180 printer with PixelScript, best results seem to be with the _new_ EpsonX driver set at density 2. But don't try to run ProWrite with your preferences set this way. It crashes, for no reason I can discern (but I'm running 2.0.5, so salt is appropriate). MCR – San Jose, CA
#2271From: Matthew J. W. RatcliffOct 1, 1990 12:42 PM
Speed and memory problems are always an issue for hi-res printing.. remember that even a low-end postscript laser printer has 3 megs and a fast 68020 cpu.. more computer than many of the computers which send them code… also, as resolution increases, memory requirements and processing time increase like the square of the resolution gain.
#2339From: Michael RiehleOct 1, 1990 10:20 PM
Arnie, I knew that, that's why I had a feeling they couldn't do mucH Y1out it. There is _one_ thing they could do; use the disk as a scratch pad instead of memory. Put the work area in a file in the T: directory. If you have plenty of memory, put T: in RAM:. If not, put it on your disk. Having it on disk would slow it down, but it would work _at all_ where it won't do now. MCR – San Jose, CA
#2432From: PixelationsOct 2, 1990 10:20 PM
We tried to keep the manual short and simple, and cut some areas too short. We were torn between giving a technical explanation (which I now wish we had done) and trying to make things automatic. More technical detail would have allowed people who are more knowledgable to diagnose problems, etc. Memory is tight in a 1-meg machine — but most PostScript clones can't run in 1 meg at all (and those that use disk-based virtual memory run very, very slow). Good luck with your printing! Justin
#2493From: Michael RiehleOct 3, 1990 9:16 PM
Justin, I do think the manual should have been a bit longer. And a bit more accurate. I'm fairly technical, so I was able to figure out what was going wrong. But I really shouldn't have had to. Presumably PixelScript uses a "scratch area" to keep data about the raster being generated. If an option were present to allow this "scratch area" to be on disk, memory pressures would be reduced substantially (I have 60mb of disk and only 1mb of RAM). Just a thought. In general I like the product. I got the project I needed it for done and it looked much better than bit-mapped output from ProWrite. I look forward to your company releasing versions with improvements. Now, how would I go about getting more fonts for PixelScript? MCR – San Jose, CA
#2499From: PixelationsOct 3, 1990 10:40 PM
Michael, Actually, PixelScript doesn't use a scratch area (that's one reason we can run at all on a 1meg machine), we use a completely different approach to rasterizing. We offer 6 packages of fonts (typically 3 per package) — you'll get info on these when you register PixelScript. You can also use CG fonts if you have the utility from Gold Disk that creates PostScript from the CG format. Justin