Object Dissolve Envelope
4 messages in this thread
Martin,
Pardon me for jumping in late on this one but I have been doing a little
experimenting here with morph materials. I set up a very simple scene
with a ball that morphs from basketball size to ping-pong ball size. It
casts a shadow on the wall via a ray-traced spotlight at default values.
The beginning material is red phong (vanilla). The ending material is
white transparent. With no movement in the scene except the morphing
ball I couldn't even get the shadow to change size, let alone dissappear.
Next I made the ball bounce on the floor as it morphed. Now the shadow
changes in size but it still doesn't dissappear as the ball does.
-Lee
Lee,
>> I couldn't even get the shadow to change size, let alone dissappear.<<
Bizarro! If you think you have a reproducible case you should e-mail the zipped
project with a short text file on the steps to recreate the problem to Jonas.
No comment on morph materials that still cast shadows from ray-traced
spots?
Try this.
1. Create a sphere.
2. Create a copy of the sphere (I used Shift/Move) to use as a morph object
in the exact same location.
3. Direct one ray-traced spot at the ball.
4. Throw in a wall to cast shadows on (finger puppets if you will <g>)
5. The two materials were:
a. Ambient: black Diffuse: 100% red Specular: black
b. Ambient: black Diffuse: 100% white Specular: black Transparency: 100%
As I morph/materials over 30 frames the ball disappears and the shadow
does not.
-Lee