#What about our jobs?
4 messages in this thread
I'm interested in hearing any predictions anyone has about the way desktop
video is going to affect the economies of the TV business.
I had a chance to use a "Cube" at work and was amazed by the power and
potential of this technology. Projects that took weeks and months to complete,
can now be done in a third of the time, and at half the cost with complete
control over the final product. It was like the difference between a word
processor and a typewriter.
As enlightening as this experience was, I couldn't help but wonder what all of
this new technology would mean for those who try to make their living with
video. In a 500 channel or server based universe, what's going to happen when
professional tools become available to the amateur? Does this increase my
chances of becoming the next Spielberg, or should I start looking for a new day
job?
Hi Stephen –
>>should I start looking for a new day job?<<
A provocative, worthwhile, and interesting question.
I agree that the tools become better and better, but it strikes me that most of
the people who want to do production are already doing it. My view is also
that the tools are, after all, just tools. Production is about art too. And
good tools don't make a lousy artist into a great one. If that were true, all
of those great Mac & PC drawing tools would have put artists out of business!
It seems to me that desktop video, nonlinear editing, and other tools simply
give us the chance top be more creative, by freeing us up from some of the
grunge work and giving us more chances to experiment. The result, in my
opinion, is to make the good people better.
I'm interested in what others have to say about this. I'd say keep producing!
Happy New Year!
Bob
Stephen:
My background is primarily in print publishing, and I think there are strong
parallels between what happened with desktop publishing and what is happening
now with desktop video. The changes that DTP brought to the printing industry
have hurt some people and brought tremendous opportunities for others. Those
changes have resulted in some of the shlockiest printing ever done, but they've
also resulted in tremendous savings in time and cost for those willing to do
things "the right way."
The key for someone in printing today is to decide what business he's in.
Here's what I mean. In the past, printing was a specialized industry with very
high barriers to entry because of the high price of the equipment required to
professionally put an image onto paper. (Sound familiar?) That meant that the
only people who could get into the business — particularly on the creative
side — were those who were serious about it not only as a business but a
craft. Now, on the other hand, anybody with a Mac and a laser printer calls
himself a designer. For that matter, you can even produce full-color brochures
on a simple Mac now, then have the color photos scanned at a service bureau and
then have them run the film and you FedEx it to some wholesale color printer in
Hong Kong or someplace else in this country. Days later, your customer gets his
color printing drop shipped to him. He never suspects you didn't do the whole
thing unless you tell him. (People are so ignorant enough about the process
that they somehow think I can have a color press in my office. But who's to
blame them? They don't know what a color press looks like.) The bottom line is
that the customer doesn't care how the work is done as long as he's happy with
his final product. To him, it doesn't make any difference whether the brochure
was quickly put together on a computer or whether it was designed, color
seperated and stripped the old-fashioned way.
Now, who's hurt and who benefits from the technology? Well, the professional
printer or designer who is trying to do "bottom feeder" type business is going
to starve. (By that I mean the simple business for the bottom of the market,
things such as letterhead, envelopes, business cards, etc.) If the designer has
been charging a few hundred bucks for designing a corporate identity package
which consists of a logo, letterhead, business cards and envelopes — which
used to be the only way to get such things — that person is going to be hurt
by the amatuer who goes into DTP with nothing but a Mac and a laser printer,
whose "training" consists of looking through a stationery order book to look
for ideas. This person will do the whole thing for $25 or so. That's why the
professional designer loses low-end accounts — and it's also why we see so
much lousy design today. OK, that's the bad side.
The good side is that if a professional is willing to adapt himself to the
technology and aim his marketing at the people or industries for whom the
design DOES still matter, he has the opportunity to have a much higher return
on his investment than ever before. The key is to decide what business you're
in: printing or creative work. You have to understand that the actual
production part of what you're doing has become pretty much a commodity. That
means you can't count on much (if any) profit from that portion of your work,
because something becoming a commodity always drives down prices and lowers
margins. (In the absence of government monkeying, of course, but that's another
story.) So if you understand this, you concentrate on portions of the market
that are 1) less price sensitive, and 2) more demanding of quality design.
(This is a decision I faced a few years ago when I was looking at starting my
own company. I knew I wanted to do something in print, and I was willing to do
anything along the print spectrum that made sense. I chose to be an advertising
agency specializing in print, because this means I'm basically doing the same
sort of things I'd do if I were in printing, but I get a higher profit margin
because I'm addressing the high-profit part of the market.)
For the video industry, I see the same thing starting to happen. As simple
production becomes even easier and less expensive, the people to be hurt by it
are the ones providing very simple video services without a great deal of
creative input. That's simply because a beginner can duplicate their services
(at least in the eye of the customer) at a lower price. On the other hand, the
people who do well will eventually be the people who find a way to
differentiate themselves from the market by offering value-added services not
being offered by the producers of "commodity-level" video. Concentrating on the
creative part rather than the commodity part should lead to serious profit.
There are some people in the print industry who are still fighting the battles
of the past. I know a few people who still think that unless a color sep is
done on a half-million dollar drum scanner and then manually stripped in, that
it's not "quality work." Well, for a long time, the quality for desktop color
was good enough that the customer couldn't tell. Now, it's getting good enough
that _I_ can't tell the difference. The "old-timers" are still fighting battles
that technology won years ago.
I'm afraid that many in video are going to fight the same battles. People who
have grown up with a particular definition of "broadcast quality" are going to
fight the move to something that will initially not be quite as good as what
they're accustomed to. The sad thing is that (if it's anything like what
happened in print) the battles will be fought the hardest over things that
don't matter one whit to the customer.
The bottom line (in my opinion) is that DTV means tremendous opportunities for
those who are willing to think logically and look at the industry from a
marketing perspective rather than a production (commodity) perspective. It's
also why I am beginning to move my agency toward video, because I believe there
is tremendous opportunity for those who are positioned well in video.
In other words, you can do well or poorly in video in the future. It's your
choice, and what you decide to do today will determine how you will do.
David
David As an "Old Timer" in both your business and Video.(Large ad agencies
still insist on motion picture film as medium of choice and "post producing" on
video) I appreciated your evaluation of the direction in which the both print
and video is going. I worked on early "live" television and could not imagine
the state of the art today. Am new to computing (prefer PC) but have made one
all important observation, that is that "techie stuff" looks just that, all the
tricks the soft ware is capable of, 12 different typefaces in a single
presentaion, etc. Art will always "out." In Video, I had my own company, was a
director who knew how a camera did it's thing, I coul light a room or a plate
of soup….and later became a specialist in directing "dialogue." Actors
talking are a far cry from showing a fuel company owner standing beside his
trucks with his drivers and staff and shouting in unison at the viewer, a sure
sign of a "no brainer" idea. I thik you'll do just fine in video. exitJohn
McCullough, Pres. FILM FACTORY /exit