CompuServe Thread

#fisheye distort?

5 messages in this thread
#145692From: WillJan 9, 1995 3:10 AM
Is there any way to achieve a fish-eye-lens distortion in 3DS. I tried a high FOV, but I guess because it is scanline, planes were not wacked out like I wanted. Do I have to use raytracers for this effect? —————–Will
#145720From: Yost GroupJan 9, 1995 10:21 AM
You could write an IXP to do this, or you could use the Script Extensions (from Schreiber Inst.) to write one in BASIC. – G
#145857From: WillJan 10, 1995 1:22 AM
Thanks, I better work on my programming. ———-Will
#147251From: Jan 17, 1995 1:19 AM
Will: >> Is there any way to achieve a fish-eye-lens distortion in 3DS? You might try just rendering normally and then mapping the renderings on a sphere for a 'quick and dirty' effect. Greg Pyros
#147317From: WillJan 17, 1995 10:35 AM
Good Idea, I'll see if it works! ————-Will