#Need basic help
4 messages in this thread
I am trying to create a simple flic rotating the fork provided with 3ds.
No matter what I do (with or without cameras positioned) the tines of the
fork are sometimes out of frame and the end of the fork is always visible.
I want to have the end of the fork offscreen and the tines well in view
with space to spare.
I have tried fiddlying the camera positions, and even if the preview shows
the tines in within the camera cone in every frame, I still get an entirely
different framing during preview. What is happening? I am working from
the keyframing module.
Any assistance would be appreciated.
Ali
Are you using 3D Studio release 2, or release 1?
– Jack
Release 2.0.
Okay, if you're using Release 2.0, then the Safe Frame function will take
care of your problem. It's described on page 3-47 of the manual. You're
missing part of your picture upon rendering because there's a difference
between the viewport representation of the camera and your rendering
display device. The viewport is set for your interface display, which is
usually different than your rendering display.
– Jack