CompuServe Thread

#"Error Writing File"

14 messages in this thread
#24798From: alec jasonOct 13, 1992 11:24 AM
Gary, I have had several times when my rendering has been terminated with the message: "Error writing file: not enough space." The rendering has maxed out my 16 megs of ram and the computer has to page to disk. Am I correct in assuming that even though I have 7 megs of HD space left, the rendering needs more space than that? Seems odd that it would successfully render 44 of 100 frames and then quit. (Yes, I'll be getting another 16meg ram today) Alec Jason
#24833From: yann bertaudOct 13, 1992 4:57 PM
Actually, that is not at all odd, you say you had 7 megs of space left, do you mean before starting 3d studio? I did an animation a while back that had a 85meg swap file after rendering a 120 meg frame animation on a machine with 16 megs of ram. I know how big it was, because after it was done rendering, I shelled out to look at the size of the swap file. I've learned the hard way to always keep a clean hard disk before rendering large animations. I always try to keep about a 100 megs free now even though I have 36megs of RAM in my machine now. Yann Bertaud – Product Support, Autodesk.
#24850From: alec jasonOct 13, 1992 9:00 PM
Thanks for your reply, Yann. I'd -like- to always start with a "clean, 100 megs" of HD space but where do you find all those unused sectors? <g> I'm going to get a 240 Quantum HD with 256k cache with, I'm told, an access speed of 9ms. This might help — for a while. Alec Jason
#24864From: Jim [PolyGone Cafe]Oct 13, 1992 10:58 PM
Things slow down quite a bit swapping out so I purchased DTC's EISA Bus Master hard drive controller with 1 mb cache on board. Really kicks for all my other applications to. Yeah I admit it. I use other sw besides 3ds. Solitaire, Flight Sim …… Jimbo
#24837From: Yost GroupOct 13, 1992 5:43 PM
Alec, that message is usually because you've used the High Palette option when making a flic, and it's run out of disk space for temp files. Is there any chance you've been using this (dreadedly-hard-disk-intensive) option? When you run out of SWAP space, however, you usually get an Out of RAM message. So, what's the exact message you're getting, and what are your palette options and what does your Current Status box say? – G
#24851From: alec jasonOct 13, 1992 9:01 PM
Gary, The message states exactly: "ERROR WRITING FILE: NOT ENOUGH SPACE" I'm not using high palette but custom palette. I forget what the current status tells me exactly but it says that all my ram has been used and there are many, many swaps and faults. But I have succesfully rendered before with no ram and heaps of swaps and faults (yes, it was very slow but complete.) I'll try it again tomorrow with a full 32megs of ram. Thanks, Alec Jason
#24869From: Yost GroupOct 14, 1992 12:13 AM
If you're using a custom palette, the message is definitely not happening because you're running out of temp palette space. It's hard for me to diagnose it now, but let me know what happens tomorrow when you get more RAM. – G
#24883From: alec jasonOct 14, 1992 4:18 AM
Gary, With one file I am unable to render even a single frame (at 320×200, phong, low, display only). I get a "NO RAM FOR BITMAP" message. Can you tell me what are the "heaviest" items in a project file? Is it the maps, the materials, the vertices, objects, faces? Could I significantly reduce my overhead by combining several objects (like walls) into a single object? Any other tips for reducing file size and overhead? Alec Jason
#24889From: Yost GroupOct 14, 1992 9:40 AM
Have you thoroughly gone over the Memory Requirements and Usage section that starts on page 71 of the Installation Guide? That will give you an excrutiatingly-clear idea of how much memory your scene is using. – G
#24919From: alec jasonOct 14, 1992 6:29 PM
Gary, Yeah, those pages were very informative. I've just finished my upgrade to 32 meg ram and from 33 to 66 mhz. Everything works very well now — and very fast. The ram used indicator now tells me that I need 24 megs to render out one frame from this file; that's why my 16 megs of ram and 8 megs of HD space couldn't handle it. From what I've read, am I correct in concluding that combining several objects into one big one doesn't reduce overhead? Alec Jason
#24926From: Yost GroupOct 14, 1992 8:31 PM
Adding enough memory to keep from paging is a pretty great thing! Plus, the 66mhz upgrade must be screaming. Congratulations! Regarding your question about combining objects… correct — it doesn't reduce any overhead. Happy rendering, – G
#24943From: MARTIN G FOSTEROct 15, 1992 1:14 AM
Alec, I would appreciate any tips from you on the removing of CPU's from the motherboard since I'm about to do it myself – I'm just getting a replacement motherboard for my 486/33 (the old one only takes 16mb, the new will go up to 64mb). This will involving removing the CPU, Weitek and simms and installing them on the new board. Also, if you are not bound by non-disclosure, what kind of response did you get from the lawyers on your tour? Martin
#24960From: Evan Yares [WeirdTM]Oct 15, 1992 1:59 PM
Martin: Many commercial electronics and tool suppliers sell special pin grid array (PGA) chip removers. Get one if you can – they're cheap. Alternatively, you can use a small screwdriver, if you are careful to work gently around all sides of the chip. Evan
#24988From: alec jasonOct 15, 1992 10:50 PM
Martin, I can't really give you any good tips on chip removal. I had my local clone dealer guy pull the chip. I was ready to see what kind of tools and techniques he used but all he did was reach in, wiggle, and pull the thing out. It was dissapointingly easy — especially since I was prepared to hold the power supply and yell, "breath, breath!" The Autodesk "tour" seems to have fizzled and died. I've done a lot of speaking to legal groups on my own and I can tell you that there is tremendous interest in forensic animation. Alec Jason