Golf ball Mesh or textur
17 messages in this thread
I'm looking for a golfball mesh or texture to use in a logo, if anyone has
one could they please upload it, or if someone would like to make it or
tell me how to make it it would be appreciated, I can even pay ya for it.
Viewpoint Engineering (800/748/4170) has a golfball mesh they did for one
of the golfball companies. It's HUGE, but it's extremely accurate.
– G
Gary,
Viewpoint engineering in Orem, UTAH sells a mesh file which is highly
detailed and probably costs around $200, at a guess. I have a friend who
made one with a geosphere and a special bump map – this looks very good
until you get very close (full screen). I recommend Viewpoint for extreme
detail and my friend would probably sell his for a lot less if you don't
get more than 1/4 screen of golf ball in the animation. Let me know what
you think and I could put you in touch with him if you want to go the cheap
route.
Martin
Gary,
I have a golf ball and map you could tryout. I think this is one Martin
metioned. Because of the way I mapped the ball the flaws really show if
you need to rotate the ball around. Give me a reply if you think it still
might be useful. Good luck!
Ron
Ron,
You sent your message to me instead of Gary! Anyway, no it's not your
texture it's David Carroll's and it has no seam at all and the indentations
are uniform all over. BTW, Viewpoint's golf ball is $400! Wow, those guys
are out of this world!
Martin
Martin
I tried to model a golf ball in version 2 of the AutoCAD AME program
a while back and it took two days, the dxf file was 26megs and the golf
ball still wasn't very good at all. $400 is not so bad if you really need
to have one. It's justifying the cost to the customer that's the hard part!
So what's new, right?<g>
TedB
Exactly Ted. I just can't imagine being able to pass on that expense to the
client's I have and then still making money on my animation. Especially, if
the golf ball is just one of many "props" in the scene.
Martin
I have a partner who has done some golfball animations in the past
Leave email to me or to Linkscapes and I may be able to get you
the info or even do it for you. By the way, Linkscapes builds 3d
terrain models from survey data then renders and animates them. Is there
any intersest in our services? We would work out any number of
possibilities at very little cost.
All I need right now is a texture that looks like a golfball. Tell me what
you can do!
Just saw your message: Creating a texture for a golf ball is fairly easy if
you have Animator Pro. Someone loaded up two POCO programs called
TILExx.POC. All you have to do is draw one of the "bumps" (whatever you
call these in english) an then let the POCO program tile it all over the
screen. If you can't find them in the file area, leave a message. I should
still have them somewhere.
— Tobias (germany)
I'm not going to pay 400$ to do it. I think I'll just take a frame grab of
a golf-ball with my camera and change it to a Targa. Thanks for all the
help though. If It doesn't work I"ll get back to you all.
Take a look at the "Stillife.3ds" file that (I believe still) ships with
3dsR2. It's a vase and a flower. The bump map used for the vase will
probably work for a golf ball if you scale it properly.
– Jack
I dunno. THat is brown though. How would I get it to work?
Gary,
The bump map just creates bumps it doesn't give a material colour. You can
just use that material and change the ambient,diffuse and specular colours
to get the effect you want. However, the bad news is it probably won't work
since (although, I haven't checked) you'll have the same problem of the
dimples getting squeezed at the poles. You have to create a special map to
make this work – you have to imagine how the dimples will be squashed at
the poles then paint a map with dimples scaled proportionely larger as they
approach the top and bottom. Did you call David Carroll (714)775-3130 at
that number I gave you? He has the exact map I'm talking about. Save
yourself further frustration and call him…
Martin
Hey, for such plane->circle mappings wouldn't the Mercator world maps
provide at least a hint of how to go about proportioning things?
FWIW
David,
Exactly! That's the principle. I was going to say that but I had forgotten
the name of that flat map projection style used for world maps.
I like the idea of having an IPAS .sxp material which takes a cel or other
bit map of a single repeatable pattern, for example, and maps it over any
object staying planar to all faces. This could be used to texture map
extremely complicated objects after they are created. Maybe that could be
my first IPAS routine!
Martin
I'd say yes! to that IPAS routine. It ought to be pretty straightforward,
too. I wouldn't be surprised if even the Encyclopedia Brittanica had the
math formulas in it. Certainly, a reasonably large city library would have
books on mapmaking that would cover it, too. (Do I get a copy of the
routine? <g>)
DT