#Clothing Animation -HELP
16 messages in this thread
I am currently engaged in modeling and animating a diverse cast of 3-d
characters. The are several problems I'm encountering to which I would like
some HELPFUL responses.
The most difficult and urgent problem for me is modeling and animating
believable clothed figures within the 3ds environment.
1. What methods are you aware of to create naturalistic figurative
animation with fully dressed characters while keeping the material
properties of the clothing. That is, can a figure be dressed in a suite
which is hierarchically linked to the figure? How do you eliminate joint
breaks and movement problems??
2. Can a piece of clothing, such as a shirt, be constructed as a solid mesh
without joints? Can specific vertices and or faces be linked together to
allow for some sort of animatable envelope mesh ??
I realize that this is a difficult issue.
I would appreciate any response on this subject matter.
Artist, modeller, animator. Yoni Koenig at Personal Media
International 10-19-92.
If you want to buy some models of people with animatable clothes in 3D
Studio format, call DVK at 408/436/0100 and ask about Tom Knights 3DS
people models. They will solve all the problems you mentioned.
– G
Gary,
Is that the set of people by the company called Wizard? If not, they are
selling a pretty good set of people which are the best I've seen available
for 3ds. Greg Pyros will probably step in if he's reading this since he
demo'd them at the SoCal user group last Saturday. Very good stuff esp. the
lady in the sexy underwear (I'm not being sexist she was just very nicely
modeled <g>).
Martin
Yup, that's the same set of models. VERY incredible stuff. Well worth it.
– G
Since Martin asked for it…
Yes, DVK is the parent company of Wizard. The 3D people are great, not
only because of extremely good modeling and maps, but also because they are
extremely economical in terms of faces and vertices. You can put a large
number of them in a scene without detrimental effects on your available
RAM.
They will be uploading a few GIFS and FLICS here later this week for
general review and comments. They are being sold mainly through Autodesk
authorized multimedia dealers, but will sell direct if you don't have a
local dealer.
The pricing as of this date is $200 for a naked/leotard man or woman, and
$400 for a clothed man or woman. Clothing choices are dress clothes,
casual, sports, bathing suits, and custom for negociation.
All are linked, and come with CELS for face maps, hair, and clothing. They
must be seen to be believed!!
Truely a professional job in every sense of the word. They might seem a
bit pricey at first, but if you have ever tried to create lifelike people
in 3DS, especially with less than 14,000 faces, you will find them priced
about right!!
Greg Pyros
I want to also heartily endorse Tom Knight's (Wizard) human models. Tom has
advanced the human model far beyond anything previously available. The
level of photorealism is astounding — and they come with clothing.
They are, however, complex items but his models provide a much higher level
of detail and control.
I have just used them for a new homicide animation which will probably be
in the news very shortly.
Alec Jason
Are they complete with Heirarchy for animation? All the way down to finger
joints? (I need one for a new movie project. Greg, since you're listening,
the meeting is today…)
Doug,
Wizard's models do have hierarchy. The standard models have simple hands
(without finger joints) but they do sell a very good set of jointed and
hierarchal hands separately.
Alec Jason
Doug:
Me listen in on a private conversation? Perish the thought! However,
while I'm here…
The Wizard people have two options – fixed hands by default, or fully
articulated and linked for $100 more.
How did the movie meeting go????
Greg Pyros
As you know, I didn't attend the meeting, my 'partner' did. He hasn't
called in yet. Maybe later today we'll hear back… I'll look inot the
Wizard hands…
Is there an address and phone for Wizard?
Thanks,
Seth
Seth, try 408/436/0100.
– G
Thanks, Gary!
I appriciate the response and will check out your advice asap.
I will leave another message detailing how these models work.
thanks.
yoni.
Yoni – I like your name!
lingam
I am trying to find software to convert 2d patterns to 3d manniquens
myself. My normal business is converting contour maps to 3d terrain
models. If you find a solution to your problem, there are many jobs
that I can get for us. Please leave mail to Linkscapes.